Author Topic: Space Station Pheta 2  (Read 12271 times)

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Offline DJ Omnimaga

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Space Station Pheta 2
« Reply #15 on: August 04, 2006, 09:27:00 am »
during server downtime quote/edit/delete/report stopped woreking



Offline kalan_vod

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Space Station Pheta 2
« Reply #16 on: August 06, 2006, 08:33:00 am »
Pretty cool looking on this forum, as it blends in a little :Ptongue.gif. I have seen this on 3 forums and it still is awesome!

Offline DJ Omnimaga

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Space Station Pheta 2
« Reply #17 on: August 06, 2006, 09:11:00 am »
lol true ^^

threefingeredguy

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Space Station Pheta 2
« Reply #18 on: August 07, 2006, 04:47:00 pm »
The engine looks perfect. No scanlines like Desolate, even with predominantly gray backgrounds. I will release a short demo soon. Pindur does not emulate the grayscale very well, so I would have to record my calc with a camera for it to look right. Maybe I will.

elfprince13

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Space Station Pheta 2
« Reply #19 on: August 08, 2006, 04:53:00 am »
ooooooooooooo.

try with calccapture.

Dragon__lance

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Space Station Pheta 2
« Reply #20 on: August 08, 2006, 05:01:00 am »
wow,you have an engine up already! Dang your fast :Ptongue.gif Yeah,PTI screws up the GS,maybe use VTI? I can't wait till the screenies! :Dbiggrin.gif

threefingeredguy

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Space Station Pheta 2
« Reply #21 on: August 08, 2006, 08:59:00 am »
I don't think VTI correctly emulates the interrupts. I'll try it.

Offline DJ Omnimaga

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Space Station Pheta 2
« Reply #22 on: August 08, 2006, 10:33:00 am »
nah I dont mind the gs crappyness in PTI, except TI BASIC one. ASM isnt that bad either, I know on calc its gonna look much better anyway ;)wink.gif

threefingeredguy

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Space Station Pheta 2
« Reply #23 on: August 08, 2006, 12:25:00 pm »
No, the GS flickers badly on PTI. On calc, I can't see a flicker.

Offline DJ Omnimaga

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Space Station Pheta 2
« Reply #24 on: August 08, 2006, 12:44:00 pm »
yeah thats what I mean, on calc jim_e's demo is flickerless and its even more faster, I really cant wait to see how your game will turn out

threefingeredguy

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Space Station Pheta 2
« Reply #25 on: August 09, 2006, 07:36:00 am »
Well, the old demo (the one you have) flickered badly on my calc. This one doesn't at all.

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Space Station Pheta 2
« Reply #26 on: August 09, 2006, 09:02:00 am »
I c then >.<, does jim e has that select interrupt frequency thing at startup now? I know some ppl remove it tho

threefingeredguy

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Space Station Pheta 2
« Reply #27 on: August 09, 2006, 10:56:00 am »
No, it doesn't need it.

Offline DJ Omnimaga

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Space Station Pheta 2
« Reply #28 on: August 09, 2006, 11:02:00 am »
aaah I c, keep up the good work on ssp2

btw I didnt even played the first one yet O_Oshocked2.gif i really gotta play all those games I missed when I stopped calc stuff for a while O_Oshocked2.gif

Offline lolje

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Space Station Pheta 2
« Reply #29 on: August 11, 2006, 12:06:00 am »
QUOTE
Pindur does not emulate the grayscale very well, so I would have to record my calc with a camera for it to look right


You can even scan a 4-level grey-picture oncalc  -.-blah.gif
I tried it and I was very amazed - but afterwards I could even see what's dark and what's light-grey  :Dbiggrin.gif

Oh I forgot to say - greyscale games without any scanlines are awesome!!!
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