Author Topic: Space Station Pheta 2  (Read 12070 times)

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threefingeredguy

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Space Station Pheta 2
« on: August 02, 2006, 02:16:00 pm »
This is the first level.
user posted image

This is the second level. It forces you to figure out how to shrink yourself down. You also learn about pneumatic tubes.
user posted image

This is another level. In this one, you have to hurry down quickly to avoid getting squished by something. You learn about breakable bricks as well.
user posted image

Make up random tiles and tell me what they do. Also, if you like, I can post a tileset and you guys can play around.

Offline DJ Omnimaga

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Space Station Pheta 2
« Reply #1 on: August 02, 2006, 02:20:00 pm »
O_Oshocked2.gif dude I didnt knew it was  in grayscale its even more awesome than the first game! I hope to see this one finished. Did you started coding it or is it conceptual screenshots? Look so great so far :)smile.gif

Will there be a level editor?

threefingeredguy

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Space Station Pheta 2
« Reply #2 on: August 02, 2006, 02:54:00 pm »
Levels are hardcoded, so no editor. Those are the tiles I am using. I am waiting for Jim to upgrade RGP before I start programming.

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Space Station Pheta 2
« Reply #3 on: August 02, 2006, 02:58:00 pm »
aaah I c, was there any news about RGP, last time I checked it was back in 2005 :(sad.gif

Offline kalan_vod

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Space Station Pheta 2
« Reply #4 on: August 02, 2006, 02:59:00 pm »
QuoteBegin-xlibman+Aug 2 2006, 08:58 PM-->
QUOTE (xlibman @ Aug 2 2006, 08:58 PM)
aaah I c, was there any news about RGP, last time I checked it was back in 2005 :(sad.gif

 Jim had made a app friendly version, but afaik it was being recoded for speed! (which it already had >.>)

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Space Station Pheta 2
« Reply #5 on: August 02, 2006, 03:07:00 pm »
aah Ic, was there a demo avaliable?, maybe 3fg could get one sinc e he's also RS staff ^^

Offline kalan_vod

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Space Station Pheta 2
« Reply #6 on: August 02, 2006, 03:08:00 pm »
I think the link was posted in the GPP by duck thread at MC.

elfprince13

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Space Station Pheta 2
« Reply #7 on: August 02, 2006, 03:08:00 pm »
that map pwns.

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Space Station Pheta 2
« Reply #8 on: August 02, 2006, 03:17:00 pm »
QuoteBegin-kalan_vod+Aug 2 2006, 10:08 PM-->
QUOTE (kalan_vod @ Aug 2 2006, 10:08 PM)
I think the link was posted in the GPP by duck thread at MC.  

 I have MC blocked from this pc I'll check later from a proxy then

threefingeredguy

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Space Station Pheta 2
« Reply #9 on: August 02, 2006, 06:06:00 pm »
QuoteBegin-elfprince13+Aug 2 2006, 09:08 PM-->
QUOTE (elfprince13 @ Aug 2 2006, 09:08 PM)
that map pwns.  

 Thanks, elfprince.

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Space Station Pheta 2
« Reply #10 on: August 02, 2006, 08:40:00 pm »
*Spellshaper

Offline lolje

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Space Station Pheta 2
« Reply #11 on: August 03, 2006, 12:12:00 am »
:psychedelic:happy0075.gifo.oblink.gif:psychedelic:happy0075.gif
yay, i'd say this is pure ownAge  :w00t:woot.gif
In greyscale that game will rock everything away :lol:bounce2.gif


But a level editor would be a *huge* plus making the game
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threefingeredguy

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Space Station Pheta 2
« Reply #12 on: August 03, 2006, 10:50:00 am »
No level editor is possible. I have too much stuff set up for special cases and I don't feel like making dynamic level size and stuff. Plus levels are compressed and stored in a specific external program. It's not gonna happen.

Dragon__lance

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Space Station Pheta 2
« Reply #13 on: August 03, 2006, 11:10:00 am »
lookin sweet! so wat char sprites are you gonna use,last i heard of it was liazon's ngame sprites.........

Liazon

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Space Station Pheta 2
« Reply #14 on: August 03, 2006, 12:26:00 pm »
he's got a bunch.  some places you have switch between small and big size to get to certain places.

quote doesn't seem to work right now, so I'll just say keep me updated about RGP :)smile.gif