Author Topic: Space Trader  (Read 19741 times)

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graywolf

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Space Trader
« Reply #45 on: February 22, 2007, 12:19:00 pm »
I love the menu system!  :thumbup:google.gif  The fades are also elegant.

Delnar_Ersike

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Space Trader
« Reply #46 on: February 25, 2007, 06:12:00 pm »
Trading engine is almost done, though sadly I won't be able to post any screenshots yet. :(sad.gif The reason is that, to save a lot of space, the menus only will exit properly if all of them are done/have a space filled in for their value.

Offline tifreak

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« Reply #47 on: February 26, 2007, 05:41:00 am »
Try getting TilEm from ticalc.org, though you will need the GTK package to run it. I have been using it, seems to be pretty good, and I do not get the errors that PTI spits out.

Your project is looking pretty good. :)smile.gif I will see about setting you up with a forum later on...
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b-flat

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Space Trader
« Reply #48 on: February 26, 2007, 09:59:00 am »
Wow, this is the first time I found out about your project, but I can't wait to play it  :)smile.gif

Also, on a side note, noice  :supersayan:superguerrier.gif:chainsaw:chainsaw.gif:instagib:Instagib.gif:chaingun:mitraillette.gif:wizard:Wizard.gif

Delnar_Ersike

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Space Trader
« Reply #49 on: February 26, 2007, 03:27:00 pm »
QuoteBegin-tifreak8x+26 Feb, 2007, 11:41-->
QUOTE (tifreak8x @ 26 Feb, 2007, 11:41)
Try getting TilEm from ticalc.org, though you will need the GTK package to run it. I have been using it, seems to be pretty good, and I do not get the errors that PTI spits out.

Your project is looking pretty good. :)smile.gif I will see about setting you up with a forum later on...  

 Actually, I started with TiLem, but got disappointed because it was so slow and could not support contrast functions (which I use A LOT). So then I moved to PTI, and after a lot of weird stuff, stuck with it.

Delnar_Ersike

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Space Trader
« Reply #50 on: April 15, 2007, 01:08:00 pm »
Yay, double post!

Well, as most of you can guess, I got bitten by the lazy bug (*Delnar_Ersike

Delnar_Ersike

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Space Trader
« Reply #51 on: July 25, 2007, 10:20:00 pm »
This... project... can't... die...!

Well, yesterday I whipped out the programs I made and optimized about 2000 bytes off them. However, I have had this weird case where the calculator cannot recognize a loop if put right after a DelVar, like so:
c1-->
CODE
ec1:DelVar ARepeat A=21c2
ec2

I have decided to change some stuff in Space Trader on the long run. For example, instead of flying from system to system via spritemap, flying will take place similar to movement between towns in Tradewinds. However, unlike in Tradewinds, you will not only encounter Pirates on your way to solar systems, but fellow traders and even police, too (kind of like the old Space Trader on the Palm OS)!

I have also added the reputation library, which contains reputations for values -20. The higher your reputation, the less evil you are. You start out at a reputation of 10, as "Unknown". Through your in-game actions (quests, pirate hunting, how well you oblige to police, how you behave towards fellow traders, etc.) you reputation will rise and fall. The harder it was to earn your reputation was (whether good or bad), the harder it will be to lose it (get a better reputation if you are evil, get a worse reputation if you are good). Reputations 0 and 20 are the "secret" states, in which the only way to gain those reputations is through quests. If you guys want, I can state all the reputations in the game (except the "secret" ones), or you can figure them out yourself if the game is released (they keyword here is "if").

EDIT: Triple post for the win! %)rolleyes2.gif

Offline DJ Omnimaga

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« Reply #52 on: July 26, 2007, 01:08:00 am »
I didnt knew this topic existed o.oblink.gif I think one day I should go scan the forums for all topics made between feb and july in case i missed something else x.x

I saw the screenshoits on page 2 and 3 and I like it so far. I hope you finish this :)smile.gif

Offline trevmeister66

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« Reply #53 on: July 26, 2007, 04:07:00 am »
Sweet. Im glad to see this is still alive and somewhat kicking :)smile.gif
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Delnar_Ersike

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Space Trader
« Reply #54 on: July 26, 2007, 04:23:00 am »
Nobody has answered my question yet: Should I tell all the reputations to you all in a post (except for the "secret" ones) or do you guys want to figure it them out yourselves if the game comes out?

More progress news: I think I recycled all the things I wrote down on paper for this game, so I'll have to extract what I can from the game code and rewrite the data. I am in the process of redoing some of the sprite pictures. Once I am done with that, I will take a break from the planet menu and start on the battle engine.

EDIT: I actually checked how much space I optimized (I didn't check before. I know, lazy me :paf:tripaf.gif ) and it turned out I hadn't optimized off 2kB: I had optimized off 3.5kB!

Offline trevmeister66

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« Reply #55 on: July 26, 2007, 06:59:00 am »
Nice optimizing! It doesn't matter to me if you tell us about the reputations. Its up to you if you want to or not.
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Offline DJ Omnimaga

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« Reply #56 on: July 26, 2007, 12:12:00 pm »
if it wont spoil too much fun, go ahead :)smile.gif

Delnar_Ersike

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« Reply #57 on: July 26, 2007, 09:46:00 pm »
I fixed a very annoying bug concerning the trade menu. I *might* post some screenshots depicting it if I can finally find out the values I wanted for each space for the lists depicting planet information...

I optimized another kilobyte out of my programs by completely removing lowercase from the text.

Alright, here are the reputations (not including the "secret" ones). If you think some reputations should be moved up or down, please post which ones and why. From 19-1 (good to bad), the reputations are:
  • Fleet Guardian
  • Judicator
  • Warden
  • Lawful
  • Hero
  • Popular
  • Praised
  • Trusted
  • Civilian
  • Unknown
  • Doubted
  • Untrustworthy
  • Pirate
  • Criminal
  • Villain
  • Psycho
  • Scourge
  • Harbinger
  • Fleet Destroyer
Your reputation influences how the police behave towards you, how much money it takes to bribe the police, how other traders behave towards you, how pirates behave towards you, how much items cost (for example, a cloaking device costs less if you are evil, while an improved shield generator costs less if you are good), and what quests you can complete.

I have currently started the encounter engine (aka the battle engine). It's going to be harder than you think, as I have to program the behaviors of traders, police, and pirates depending on your ship type and reputation.

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« Reply #58 on: July 27, 2007, 02:26:00 am »
does your rep increase from the first one to the last one? Or can it skip to another reputation skipping 3 or 4 levels? Or is it more like classes?

Offline trevmeister66

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« Reply #59 on: July 27, 2007, 03:20:00 am »
Those are pretty good. Only i think i would move hero up. It just sounds like it should be above lawful.  
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