Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Space Trader
« previous
next »
Print
Pages:
1
[
2
]
3
4
...
8
Go Down
Author
Topic: Space Trader (Read 19775 times)
0 Members and 1 Guest are viewing this topic.
Delnar_Ersike
Guest
Space Trader
«
Reply #15 on:
February 10, 2007, 11:27:00 am »
Redid Battlecruiser sprite from original. Here are all the spaceship sprites, which are in this order from left to right:
Scout, Fighter, Frigate, Corvette, Battlecruiser
Logged
graywolf
Guest
Space Trader
«
Reply #16 on:
February 10, 2007, 11:39:00 am »
The battlecruiser looks better!
Logged
Liazon
Guest
Space Trader
«
Reply #17 on:
February 10, 2007, 04:01:00 pm »
wow, much cooler!!!
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Space Trader
«
Reply #18 on:
February 10, 2007, 04:15:00 pm »
Wow - nice sprites. :thumbup:
Logged
bfr's website -
http://bfr.tifreakware.net
Fallen Ghost
Guest
Space Trader
«
Reply #19 on:
February 11, 2007, 01:35:00 am »
Very nice sprites. The battlecruiser looks a bit like in SC, but why not?
Logged
Delnar_Ersike
Guest
Space Trader
«
Reply #20 on:
February 11, 2007, 06:14:00 am »
QuoteBegin-Fallen Ghost+11 Feb, 2007, 7:35-->
QUOTE
(Fallen Ghost @ 11 Feb, 2007, 7:35)
Very nice sprites. The battlecruiser looks a bit like in SC, but why not?
Thanks everyone. Yes, the Battlecruiser is modeled after the SC equivalent. I had to do that because my previous modeling of the Battlecruiser looked like a fat Star Destroyer :paf:
.
In case you are all wondering, the Fighter was modeled after an X-Wing, the Frigate after Star Trek's Federation ship, the Corvette after the Rebel Blockade Runner, and the Scout was just me pure imagination
.
Logged
CureDesu
Guest
Space Trader
«
Reply #21 on:
February 11, 2007, 10:52:00 am »
*Holy Grail* "Get on wit it!!"
C'mon, let's see an engine, eh?
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Space Trader
«
Reply #22 on:
February 11, 2007, 11:49:00 am »
yeah, what cure said!!!
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Delnar_Ersike
Guest
Space Trader
«
Reply #23 on:
February 11, 2007, 12:00:00 pm »
Guys, engine is going to be completed when:
1. I figure out how to use TiLem
2. I have decided how big the main list should be
3. I have decided what the five types of merchandise would be called
4. I do not have three huge school projects to complete by the end of the week
5. I decide how many systems there will be and what to call them
6. I have thoroughly memorized the features of xLib
The progress of each:
1. Just finished today
2. So far it is 16, but it is growing!
3. So far I have four: food, ore, robots, and the most pricey (and "illegal") narcotics; I am still wondering what the fifth should be
4. Finished one, two to go
5. Decided on some: Coruscant (of course
), Nar Shadaa (another obvious one
), Kuo-Tora (from the weird half-snakes' name in AD&D), and Aiur (I wonder where that one came from
)
6. Still need to memorize the keypresses of F1 to F5
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Space Trader
«
Reply #24 on:
February 11, 2007, 12:02:00 pm »
Hmm... well, no offence, but you don't need to 'finish' any of those except for maybe 1 (which is already done) and 4, which is the most important. Otherwise you could make the engine and add to it as you go along.
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Delnar_Ersike
Guest
Space Trader
«
Reply #25 on:
February 16, 2007, 04:55:00 am »
OK guys, a lot of stuff have happened.
I am finished with all three projects and have the next week off (Mid-Year Recess
).
I am currently working on the trading engine. After that, I will work on planet recognition and then...flying between planets!
I have finally figured out how to use TiLem, though I was very disappointed. Not only did it not show contrast functions (and I use contrast functions A LOT), but it ran waaay slower than my real 83+ SE. All I can show you is the title screen. Since it is black and white, and also not the best title screen possible, I trust you pixel artists out there can make something better *looks at Spellshaper*
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Space Trader
«
Reply #26 on:
February 16, 2007, 10:42:00 am »
lol yeah, emulators aren't the best thing to use for that kind of game, but what can you do?
Congrats on finishing the prokects. Good to see this coming along
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Space Trader
«
Reply #27 on:
February 16, 2007, 11:36:00 am »
@Delnar You could use this sweet bg graphic spellshaper made me one time that I never used. You would have to make the writing though. I will see if I can find the bg
EDIT: Nevermind I can't find it maybe Spellshaper has it on his computer. It was like this sweet 4lvl grayscale space vortex.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
graywolf
Guest
Space Trader
«
Reply #28 on:
February 16, 2007, 12:14:00 pm »
Great to see some progress!
Hope you find your perfect title screen even though the one you have isn't too bad (especially if your gameplay is as good as it will be).
Logged
Delnar_Ersike
Guest
Space Trader
«
Reply #29 on:
February 18, 2007, 03:37:00 pm »
done with the trading engine! Also integrated the ability to see your profit in the sell menu based on the average of previously bought stuff at different prices!
Also found out how to use PTI, so prepare for real(5 ownage screenshots...
Next up...is not the planet recognition engine. Unfortunately, I have found a serious bug when switching between the in-game menu and the trading screen, so I'm going to try to fix that -.-
.
But, as I mentioned before, I have learned how to use PTI and will promise to soon post a screenie of the intro (with plenty of "real(5" stuff you can :gah:
at)!
Logged
Print
Pages:
1
[
2
]
3
4
...
8
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Space Trader