Author Topic: Space Trader  (Read 20213 times)

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Delnar_Ersike

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Space Trader
« Reply #15 on: February 10, 2007, 11:27:00 am »
Redid Battlecruiser sprite from original. Here are all the spaceship sprites, which are in this order from left to right:
Scout, Fighter, Frigate, Corvette, Battlecruiser

graywolf

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« Reply #16 on: February 10, 2007, 11:39:00 am »
The battlecruiser looks better! :)smile.gif

Liazon

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« Reply #17 on: February 10, 2007, 04:01:00 pm »
wow, much cooler!!!

Offline bfr

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« Reply #18 on: February 10, 2007, 04:15:00 pm »
Wow - nice sprites.    :thumbup:google.gif

Fallen Ghost

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Space Trader
« Reply #19 on: February 11, 2007, 01:35:00 am »
Very nice sprites. The battlecruiser looks a bit like in SC, but why not?

Delnar_Ersike

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Space Trader
« Reply #20 on: February 11, 2007, 06:14:00 am »
QuoteBegin-Fallen Ghost+11 Feb, 2007, 7:35-->
QUOTE (Fallen Ghost @ 11 Feb, 2007, 7:35)
Very nice sprites. The battlecruiser looks a bit like in SC, but why not?  

 Thanks everyone. Yes, the Battlecruiser is modeled after the SC equivalent. I had to do that because my previous modeling of the Battlecruiser looked like a fat Star Destroyer :paf:tripaf.gif .

In case you are all wondering, the Fighter was modeled after an X-Wing, the Frigate after Star Trek's Federation ship, the Corvette after the Rebel Blockade Runner, and the Scout was just me pure imagination :Dbiggrin.gif .

CureDesu

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« Reply #21 on: February 11, 2007, 10:52:00 am »
*Holy Grail* "Get on wit it!!"

C'mon, let's see an engine, eh?   :Dbiggrin.gif

Offline trevmeister66

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« Reply #22 on: February 11, 2007, 11:49:00 am »
yeah, what cure said!!!
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Delnar_Ersike

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Space Trader
« Reply #23 on: February 11, 2007, 12:00:00 pm »
Guys, engine is going to be completed when:
1. I figure out how to use TiLem
2. I have decided how big the main list should be
3. I have decided what the five types of merchandise would be called
4. I do not have three huge school projects to complete by the end of the week
5. I decide how many systems there will be and what to call them
6. I have thoroughly memorized the features of xLib

The progress of each:
1. Just finished today
2. So far it is 16, but it is growing!
3. So far I have four: food, ore, robots, and the most pricey (and "illegal") narcotics; I am still wondering what the fifth should be
4. Finished one, two to go
5. Decided on some: Coruscant (of course :Ptongue.gif ), Nar Shadaa (another obvious one :Dbiggrin.gif ), Kuo-Tora (from the weird half-snakes' name in AD&D), and Aiur (I wonder where that one came from XDsmiley.gif )
6. Still need to memorize the keypresses of F1 to F5

Offline trevmeister66

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« Reply #24 on: February 11, 2007, 12:02:00 pm »
Hmm... well, no offence, but you don't need to 'finish' any of those except for maybe 1 (which is already done) and 4, which is the most important. Otherwise you could make the engine and add to it as you go along.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Delnar_Ersike

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Space Trader
« Reply #25 on: February 16, 2007, 04:55:00 am »
OK guys, a lot of stuff have happened.
I am finished with all three projects and have the next week off (Mid-Year Recess :Dbiggrin.gif ).
I am currently working on the trading engine. After that, I will work on planet recognition and then...flying between planets!
I have finally figured out how to use TiLem, though I was very disappointed. Not only did it not show contrast functions (and I use contrast functions A LOT), but it ran waaay slower than my real 83+ SE. All I can show you is the title screen. Since it is black and white, and also not the best title screen possible, I trust you pixel artists out there can make something better *looks at Spellshaper*

Offline trevmeister66

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« Reply #26 on: February 16, 2007, 10:42:00 am »
lol yeah, emulators aren't the best thing to use for that kind of game, but what can you do? <_<dry.gif

Congrats on finishing the prokects. Good to see this coming along :)smile.gif
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline Halifax

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« Reply #27 on: February 16, 2007, 11:36:00 am »
@Delnar You could use this sweet bg graphic spellshaper made me one time that I never used. You would have to make the writing though. I will see if I can find the bg

EDIT: Nevermind I can't find it maybe Spellshaper has it on his computer. It was like this sweet 4lvl grayscale space vortex.
There are 10 types of people in this world-- those that can read binary, and those that can't.

graywolf

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Space Trader
« Reply #28 on: February 16, 2007, 12:14:00 pm »
Great to see some progress! :)smile.gif Hope you find your perfect title screen even though the one you have isn't too bad (especially if your gameplay is as good as it will be).  :)smile.gif

Delnar_Ersike

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Space Trader
« Reply #29 on: February 18, 2007, 03:37:00 pm »
 :w00t:woot.gif done with the trading engine! Also integrated the ability to see your profit in the sell menu based on the average of previously bought stuff at different prices!
Also found out how to use PTI, so prepare for real(5 ownage screenshots...
Next up...is not the planet recognition engine. Unfortunately, I have found a serious bug when switching between the in-game menu and the trading screen, so I'm going to try to fix that -.-blah.gif .
But, as I mentioned before, I have learned how to use PTI and will promise to soon post a screenie of the intro (with plenty of "real(5" stuff you can  :gah:fou.gif at)!