Author Topic: Space Trader  (Read 19782 times)

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Offline trevmeister66

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« Reply #30 on: February 18, 2007, 03:54:00 pm »
haha sweet, can't wait! I know i'm ready for some real(5 on real(5 action (that was not meant to be dirty ;)wink.gif)
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Offline bfr

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« Reply #31 on: February 18, 2007, 04:53:00 pm »
Great!  I hope you get that bug fixed.  :)smile.gif

graywolf

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« Reply #32 on: February 18, 2007, 06:06:00 pm »
Sounds good!  %)rolleyes2.gif

Delnar_Ersike

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« Reply #33 on: February 19, 2007, 06:34:00 am »
Bad news everybody: I can't get PTI to acknowledge my files. It always says "Transmission Error" whenever I try to load my files onto it, so the real(5's have to wait. :banghead:banghead.gif

CureDesu

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« Reply #34 on: February 19, 2007, 07:25:00 am »
QuoteBegin-Delnar_Ersike+19 Feb, 2007, 12:34-->
QUOTE (Delnar_Ersike @ 19 Feb, 2007, 12:34)
Bad news everybody: I can't get PTI to acknowledge my files. It always says "Transmission Error" whenever I try to load my files onto it, so the real(5's have to wait. :banghead:banghead.gif

 Is the virtual calculator on when you drag and drop your files? Honestly, I've never seen someone have so much trouble with probably the easiest emulator to use yet.

Delnar_Ersike

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« Reply #35 on: February 19, 2007, 05:22:00 pm »
QuoteBegin-CureDesu+19 Feb, 2007, 13:25-->
QUOTE (CureDesu @ 19 Feb, 2007, 13:25)
QuoteBegin-Delnar_Ersike+19 Feb, 2007, 12:34-->
QUOTE (Delnar_Ersike @ 19 Feb, 2007, 12:34)
Bad news everybody: I can't get PTI to acknowledge my files. It always says "Transmission Error" whenever I try to load my files onto it, so the real(5's have to wait. :banghead:banghead.gif

Is the virtual calculator on when you drag and drop your files? Honestly, I've never seen someone have so much trouble with probably the easiest emulator to use yet.  

 Yes, it is on. The error says "This file type is not supported by this model" when I am sending .8xp files to an emulated 83+ :Oo:fou2.gif

BTW, when I was trying to test something involving my previous bug, I forgot to set two variables: Theta for contrast and Z for calculator speed. This usually makes the screen blank out so I have to remove a battery and put it back to turn the calc on again. Normally, it wouldn't be a problem because I found out a way to use both Omnicalc's and xLib's functions, which allowed me to use Omnicalc's RAM recovery. But this time, for some weird reason, the RAM recovery didn't work and I lost both the trading engine and the in-game menu engine :grr:mad.gif , though everything else was in the archive.
However, I have taken advantage of this RAM clear and am planning to make a completely different engine for trading and other stuff. Before: selecting texts in the different menus; Planning for after: the F1-F5 menu changing until "dead-end" is met.

Offline dinhotheone

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« Reply #36 on: February 20, 2007, 12:48:00 pm »
that blows.

but anyway, i was just fooling around with pti to see what error you were getting...i think if you clickk the little spark plug thingy (3rd from left) you will be able to send .8xp files. it worked for me

also, way to stay positive after the ram clear. that sorta thing crushes me when i forget to group my WIP

Offline bfr

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« Reply #37 on: February 20, 2007, 12:51:00 pm »
:(sad.gif

Like dinhotheone said, it's good that you're staying positive.  :)smile.gif

Delnar_Ersike

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« Reply #38 on: February 20, 2007, 01:18:00 pm »
QUOTE
but anyway, i was just fooling around with pti to see what error you were getting...i think if you clickk the little spark plug thingy (3rd from left) you will be able to send .8xp files. it worked for me


I still get the transmission error :???:confus.gif

QuoteBegin
-->
QUOTE
Next up...is not the planet recognition engine. Unfortunately, I have found a serious bug when switching between the in-game menu and the trading screen, so I'm going to try to fix that -.-blah.gif .


I found out the error I was talking about before the RAM clear happened. To avoid such errors again, I will also change the menu-switching engine.

I got most of the menu sprites done, now for the programs...

Offline trevmeister66

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« Reply #39 on: February 20, 2007, 05:47:00 pm »
ouch, RAM clear  :rage:rage.gif
Good to see you got it fixed :)smile.gif
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graywolf

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« Reply #40 on: February 20, 2007, 06:12:00 pm »
I'm glad you can make an even better system, but that RAM problem sucks!  :banghead:banghead.gif It's happened to me like 5 times while I've been programming.

Delnar_Ersike

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« Reply #41 on: February 22, 2007, 08:17:00 am »
Menu switching engine is complete. I am now working on the menus themselves. Because the menu switching engine uses no real(5's, I could post a moving screenie of it if I knew how to make a moving screenie in TiLem...
I am still having problems with PTI...

EDIT: I got PTI to work!!! :bounce:bounce.gif:bounce:bounce.gif:bounce:bounce.gif:bounce:bounce.gif
Here is a moving screenie of the menu switching system:

Delnar_Ersike

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« Reply #42 on: February 22, 2007, 09:23:00 am »
I don't mean to double post, but this forum does not let me attach multiple files :(sad.gif . Anyway, I got a moving screenie of the main menu and some other stuff. YES, it does look so much better on a real calc, but this is all I can show you guys. If you are wondering why I am using ASCII for the main menu, it is just there so I could test my stuff. I will redo the main menu, the trait selection, and the point allocation once I have most of the game done. Also, the arrows are supposed to slide, not jump, to the next selection: it's just that I had to use the low-quality screenshot taker for the file to be small enough.

Offline dinhotheone

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« Reply #43 on: February 22, 2007, 10:33:00 am »
this looks really cool, i always enjoy trading games
btw i answered you mem leak question if you read this before you check that.

Offline trevmeister66

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« Reply #44 on: February 22, 2007, 10:55:00 am »
yeah, those looking very nice!!
i especially like the first one you had posted.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)