Author Topic: Spacky 2 - Beta Release  (Read 10523 times)

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Offline LincolnB

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Spacky 2 - Beta Release
« on: August 14, 2011, 06:48:05 pm »
So, I finally got around to uploading Spacky 2, the beta release at least. I currently have three floors implemented, on floor two you get the pogo stick and on floor three you get levitation powerz.

Things I still have to add before officially releasing Spacky 2 in non-beta form:
Loading/Saving
Car Levels (this will be the fourth floor, you drive around in a car, and when you hit stuff it blows up)
In-game storyline
Some Bugfixes

So, not a lot left to do. The project's about 90-95% complete. However I'm getting kind of sick of this and am already quite busy with my current (secret) project, so I don't have any plans to continue, unless sometime later I feel like finishing it up.

Source code will be released at a later date, when I get around to commenting it sufficiently for it to be useful.

Anyone who wants to is welcome to check it out, test it out, do whatever, maybe even finish it for more / help me finish, if anyone's interested.

Final Screenshot:



Special Thanks to leafiness0 for the menu pic, and builderboy for his flame animation.
« Last Edit: August 14, 2011, 06:48:51 pm by buttsfredkin »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

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Spoiler For Bragging Rights:
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Ashbad

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Re: Spacky 2 - Beta Release
« Reply #1 on: August 14, 2011, 09:38:27 pm »
This looks cool, for some reason even reminds me of Pyyrix 1.0 (similar main character look)

Good luck! :)

Offline leafy

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Re: Spacky 2 - Beta Release
« Reply #2 on: August 14, 2011, 09:51:05 pm »
Awesome ^^ Glad to see that menu worked out :P
In-progress: Graviter (...)

Offline LincolnB

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Re: Spacky 2 - Beta Release
« Reply #3 on: August 15, 2011, 10:28:18 pm »
Thanks. Aaaand...leafiness0 I'll probably be asking you for more help with fonts and whatnot for my next project. :P
« Last Edit: August 15, 2011, 10:28:32 pm by buttsfredkin »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Darl181

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Re: Spacky 2 - Beta Release
« Reply #4 on: August 15, 2011, 10:42:43 pm »
I tried it in wabbit, and it worked somewhat properly (just a misread sprite or two)

On-calc it's different tho.  When you jump and hold 2ND while holding an arrow key, the char flies the opposite direction like a bullet--then embeds itself in the nearest wall like one as well.  Doesn't happen in wabbit ???
Also during the inital fall, no sprite shows until the character lands.

Good game tho, just needs a few bugfixes (and add the stuff you mentioned) and it should be set ;D

EDIT: btw what does XTΘn do?  When I pressed it in wabbit it crashed..
« Last Edit: August 15, 2011, 10:44:15 pm by Darl181 »
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Offline LincolnB

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Re: Spacky 2 - Beta Release
« Reply #5 on: August 15, 2011, 10:44:12 pm »
Some day I'll get around to working on this  ;D. However, thanks for the bug alerts, I'll definitely keep those in mind.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline ztrumpet

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Re: Spacky 2 - Beta Release
« Reply #6 on: August 16, 2011, 09:52:28 am »
Based on the bug reports above, I think you may have forgotten to initialize some of your variables.  Good luck. ;D

By the way, this looks awesome. :)

Offline runeazn

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Re: Spacky 2 - Beta Release
« Reply #7 on: August 16, 2011, 07:59:09 pm »
for which device is it?

Offline Darl181

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Re: Spacky 2 - Beta Release
« Reply #8 on: August 16, 2011, 08:06:05 pm »
for which device is it?
It's for the 83+ series, which includes the 83+, 83+silver, 84+, 84+silver, and the 84+ emu on old nSpires.
« Last Edit: August 16, 2011, 08:06:19 pm by Darl181 »
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Offline runeazn

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Re: Spacky 2 - Beta Release
« Reply #9 on: August 16, 2011, 08:06:38 pm »
hmm my nspire is called old while i just bought it rofl..

Offline Darl181

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Re: Spacky 2 - Beta Release
« Reply #10 on: August 16, 2011, 08:07:29 pm »
What type of nspire is it?  Also, what os?
If the os is 3.0.something it's a no (iirc 84 emulation was taken out) or if it's a CX it's a guaranteed no.


EDIT:
mine is supported i think, 2.1.0.631
touchpad and also have the ti-84+ keypad
Cool, so just use the 84+ keypad.
« Last Edit: August 16, 2011, 08:11:51 pm by Darl181 »
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Offline runeazn

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Re: Spacky 2 - Beta Release
« Reply #11 on: August 17, 2011, 09:12:35 am »
So how do i start it?
i tried to start it like jump
2nd catalog, asm, enter, prgrm,jump,and it worked, for jump but this game fails this method so it needs to start differently just how?
« Last Edit: August 17, 2011, 09:14:15 am by runeazn »

Offline JosJuice

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Re: Spacky 2 - Beta Release
« Reply #12 on: August 17, 2011, 11:04:00 am »
(iirc 84 emulation was taken out)
The 84+ emulator seems to be present in all non-CAS versions of 3.0.

Offline runeazn

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Re: Spacky 2 - Beta Release
« Reply #13 on: August 17, 2011, 02:26:33 pm »
works great in DCS

Offline Hayleia

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Re: Spacky 2 - Beta Release
« Reply #14 on: August 17, 2011, 02:31:17 pm »
Maybe it was compiled for a shell ???
Maybe buttsfredkin had to use CrabCake and needed to compile for a shell. I don't know.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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