Author Topic: Spacky 2 - Beta Release  (Read 10505 times)

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Offline LincolnB

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Re: Spacky 2 - Beta Release
« Reply #15 on: August 17, 2011, 10:37:35 pm »
Maybe it was compiled for a shell ???
Maybe buttsfredkin had to use CrabCake and needed to compile for a shell. I don't know.

I did indeed. It should run successfully using Doors CS 7.
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Offline boot2490

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Re: Spacky 2 - Beta Release
« Reply #16 on: October 04, 2011, 06:53:47 pm »
I like how your guy is the game of life before he touches the ground! lolol
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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An useful tool!

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Offline LincolnB

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Re: Spacky 2 - Beta Release
« Reply #17 on: October 04, 2011, 06:54:56 pm »
lol that was actually not on purpose. It just happened one day and I didn't really want to fix it.
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Offline parserp

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Re: Spacky 2 - Beta Release
« Reply #18 on: October 29, 2011, 10:13:38 pm »
Is it possible to get past floor 3 room 5?

Offline LincolnB

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Re: Spacky 2 - Beta Release
« Reply #19 on: October 30, 2011, 06:45:58 pm »
I don't think so. When you beat it, I think it has some kind of message saying you won or something like that.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

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Offline annoyingcalc

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Re: Spacky 2 - Beta Release
« Reply #20 on: October 30, 2011, 08:07:23 pm »
Im stuck at level 2 room 1
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Offline annoyingcalc

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Re: Spacky 2 - Beta Release
« Reply #21 on: November 15, 2011, 09:10:13 pm »
make a spacky 3 please I finally beat spacky 2 please make a 3
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Offline parserp

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Re: Spacky 2 - Beta Release
« Reply #22 on: November 16, 2011, 04:58:17 pm »
make a spacky 3 please I finally beat spacky 2 please make a 3
yeah that would be cool...
I love sequels :D

Offline LincolnB

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Re: Spacky 2 - Beta Release
« Reply #23 on: November 16, 2011, 10:33:53 pm »
lol I'm thinking about it. It'll be immensely betterly (?) programmed, because I'm much better now than I was then.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
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Offline DJ Omnimaga

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Re: Spacky 2 - Beta Release
« Reply #24 on: November 17, 2011, 01:38:08 am »
Wow I didn't check this topic until today, this is pretty cool Buttsfredkin. I really want to try it as soon as I get the time. :)

Btw the 3rd Spacky if any should have jumping so that you gradually move up slower and slower then gradually fall down again, although physics can be hard sometimes .

Offline LincolnB

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Re: Spacky 2 - Beta Release
« Reply #25 on: November 17, 2011, 05:12:09 pm »
Yeah, it'll have great physics for sure.

* buttsfredkin grins devishly as he sets to work hacking Zedd to work with scrolling maps...
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

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Offline DJ Omnimaga

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Re: Spacky 2 - Beta Release
« Reply #26 on: December 06, 2011, 04:02:11 pm »
Physics don't have to be that complex, though. :P Just make the jumping more curved. :P (when jumping, set the character vertical direction value to -3, for example, and have that value decrease every frame, then when it goes above 0, you start falling. Make sure there's a maximum, though.

Offline DJ Omnimaga

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Re: Spacky 2 - Beta Release
« Reply #27 on: January 17, 2012, 04:10:10 am »
I tried this finally by the way and this was pretty fun, until I discovered the exploit that pretty much lets you move anywhere as you wish by holding down 2nd and alpha at once. This is because as soon as the walls switch grey tones, I can jump. To fix that you would need to make it so if you are stuck inside a wall, the jump key does nothing.

Offline LincolnB

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Re: Spacky 2 - Beta Release
« Reply #28 on: January 18, 2012, 02:37:11 pm »
Ah, that's clever. I didn't even notice that!
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)