Author Topic: Sparta GUI Library *Alpha*  (Read 5373 times)

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Offline Builderboy

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Re: Sparta GUI Library *Alpha*
« Reply #15 on: December 23, 2011, 04:12:54 pm »
I can't think of any graphical commands that would need to be added, but then again I'm not much of a GUI creator myself.  Other people might have some good suggestions as for what to include, or maybe check out some already existing GUI routines like Door's to see what they choose to include.  It's already looking very functional though, so good job!

EDIT: Maybe some routines for centering text or word wrapping text?
« Last Edit: December 23, 2011, 04:13:18 pm by Builderboy »

Offline Spyro543

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Re: Sparta GUI Library *Alpha*
« Reply #16 on: December 23, 2011, 04:14:13 pm »
Input command? For making an input field?

Offline thydowulays

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Re: Sparta GUI Library *Alpha*
« Reply #17 on: December 23, 2011, 04:39:11 pm »
Ooh those are both great ideas. An input command would be really great, because I could use it in all of my other programs as well. How bout an SPTEXT() command for SpartaTextbox? I could also redo the Text() command so to speak so that you could put the fix statement in there already, then positioning arguments. Such as Txt(3, 25,25,"LOL",CNTR) so it would round around 25 until they are equally spread apart. I think these are great ideas, thanks for the feedback!
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Offline LincolnB

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Re: Sparta GUI Library *Alpha*
« Reply #18 on: December 23, 2011, 04:47:19 pm »
Wait a sec, you already have a Txt command? What for?
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Offline thydowulays

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Re: Sparta GUI Library *Alpha*
« Reply #19 on: December 23, 2011, 04:49:35 pm »
? No I mean a Txt() command thats just an upgrade of the Axe Text() command. It will support positioning like Centering and such.

Anyways, I am working on the SPTEXT() command now.
It will have 4 arguments.
r1 is the X position
r2 is the Y position
r3 is the width
r4 is whether or not it is in input text mode or not

BTW: The height will be fixed at 10 pixels
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Offline alberthrocks

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Re: Sparta GUI Library *Alpha*
« Reply #20 on: December 27, 2011, 07:00:33 pm »
Wow, this is quite interesting! :D

There is already another GUI library in Axe called Axe GUI Library (duh) - have you taken a look at that? :) It's stalled though, and is undergoing (or at least, we're planning) a rewrite.

A couple of things:
1) When taking screenshots, please don't show us code. We know it's Axe, and no one will copy the code from the screenshot anyway! :P Show us the meat - the GUI itself in action! ;)
2) What other widgets are you planning to implement?
3) Possibly join us (Axe GUI Library) in the effort of making an awesome GUI library in Axe? :D (If not, that's OK too - there's nothing stopping you from going on, but I think collaborative effort may make a better fruit. ;))
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Offline Sorunome

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Re: Sparta GUI Library *Alpha*
« Reply #21 on: December 28, 2011, 06:21:36 am »
I just picked this thread up, and it looks cool! It looks very useful, that l library! Great work so far!

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Offline thydowulays

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Re: Sparta GUI Library *Alpha*
« Reply #22 on: December 31, 2011, 09:17:31 pm »
Thank you very much! Sorry for the late reply, I've been on vacation. I haven't worked much the past week on the project, but I'll pick it up tomorrow when I get home from my friends :)
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