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Isn't space invaders a classic Atari game? ^^anyways, nice idea, hope you'll succeed!
I've finally started work on my first 84+CSE project! Seeing as Spaze Invaders (by Hannes "Movax" Edfeldt) was the first TI calculator assembly game I ever saw 15 years ago, I figured it's only fitting that my first 84+CSE project should be to port the classic TI-83 game over and colourise it!The current plan is to make as much use of Movax's original code as practical, but I'll obviously be re-writing all of the sprite & LCD routines, as well as adding colour to the sprites (and doubling them in size to suit the larger LCD). The sprites themselves will still have the same retro look. The LCD will be run in 160x240 mode to optimise speed and sprite data, seeing as the graphics won't be high resolution.This image is simply a mock up at this stage, but I should have some on-calc progress to show in the next week or two!
By the way, will the game be full screen? (as in, take the entire screen height and 160 pixels area, unlike in the mockup above)
Quote from: DJ Omnimaga on September 14, 2013, 11:54:23 amBy the way, will the game be full screen? (as in, take the entire screen height and 160 pixels area, unlike in the mockup above)At this stage, the gameplay field itself is 192x128 (exactly 2x the TI-83 version) to maintain even scaling for the sprites, then plus the score at the top and status bar at the bottom.So far it's looking good on calc; the shields, player, status bars, etc. all the render, and the player can move from side to side. I'll work on shooting next, and then get started on the enemies
Interested in how you are handling drawing, are you buffering at all?
Have you thought about making it 3x then using 240x160 mode instead or would it be too slow? It would still fit on the screen, although the score text would look a little small in comparison to ships. You could maybe use the Atari 2600 text, though. It looks nice as it is now, though, but since the calc screen is small, I fear that a bunch of people will complain about how the game view is too small and that it hurts their eyes. Remember the many complaints about Gemini 3D and Wolfeinstein 83+ regarding that issue. 4x is out of the question, though, since it would require removing some ships and making them closer, which would alter the gameplay. Scaling them 2x horizontally and 3x vertically could be ok if you don't mind stretching things up a bit, although it would still leaves an empty space on each side.Else, if you stick to the smaller view, you could maybe add a green border surrounding the game area instead of just the line below?