Author Topic: Spaze Invaders for TI-84+CSE  (Read 10850 times)

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Offline Sorunome

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Re: Spaze Invaders for TI-84+CSE
« Reply #30 on: September 29, 2013, 05:09:10 pm »
Unlistedworks for embedded vids just fine. Also, that is looking nice, thanks for making the vid assembly, and great job on that game james!

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Offline tr1p1ea

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Re: Spaze Invaders for TI-84+CSE
« Reply #31 on: September 29, 2013, 05:39:30 pm »
omg ... that looks amazing!
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Offline DJ Omnimaga

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Re: Spaze Invaders for TI-84+CSE
« Reply #32 on: September 29, 2013, 07:41:23 pm »
By the way I just tried it on a real calc and it looks pretty nice. It doesn't run from DCSE menu, though D:

Offline JamesV

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Re: Spaze Invaders for TI-84+CSE
« Reply #33 on: September 29, 2013, 07:43:47 pm »
Thanks for posting that video AssemblyBandit, much appreciated :)

That's strange DJ_O, it's working for me. Have you tried doing a full reset?

Offline DJ Omnimaga

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Re: Spaze Invaders for TI-84+CSE
« Reply #34 on: September 29, 2013, 07:47:14 pm »
Yes, but I had forgotten to also delete the DCS8 appvars afterward. Now I tried, however, and I still have the same problem.

(btw don't ever delete DCS8 appvars BEFORE doing a reset. Your calc will go crazy! O.O)

EDIT By the way, my hardware revision is K-0113.
« Last Edit: September 29, 2013, 07:47:53 pm by DJ Omnimaga »

Offline JamesV

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Re: Spaze Invaders for TI-84+CSE
« Reply #35 on: October 02, 2013, 08:16:20 am »
This has had a little more progress made. Some basic scoring has now been implemented, along with progressing to the next level once all aliens are killed. Boss levels aren't implemented yet, so it only goes to level 6, and then the game finishes. The player ship still can't die - I haven't bothered implement this yet as the game is easier to test without having to dodge alien lasers!

I've updated the demo download to the current build, which can be found here.

Offline DJ Omnimaga

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Re: Spaze Invaders for TI-84+CSE
« Reply #36 on: October 02, 2013, 09:52:53 am »
Cool to hear. I downloaded it and will install it on my calc soon :)

And yeah I noticed that aliens will constantly tries to shoot you rather than randomly. In some cases, like when you hide behind a block, it almost looks like they are using chainguns. O.O

Offline JamesV

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Re: Spaze Invaders for TI-84+CSE
« Reply #37 on: October 17, 2013, 06:05:52 am »
It's only been moving slowly, but Spaze Invaders has seen some more progress. Boss levels are now implemented, and the program has been slightly adjusted to now be a Doors CSE 8.0 program. The game can now be played through all 9 levels, however player collision detection still hasn't been implemented, so it's quite boring. However you can still get an idea of the feel of the game.

I've again updated the demo download to the current build, which you can download here. You will need Doors CSE 8.0 to run this demo.
« Last Edit: October 17, 2013, 06:06:08 am by JamesV »

Offline DJ Omnimaga

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Re: Spaze Invaders for TI-84+CSE
« Reply #38 on: October 17, 2013, 01:25:19 pm »
Cool to hear. :) I was wondering when there would actually be an update. I sometimes play this on my calc, but being able to lose lives and die, along with removing the display glitches when switching levels would be nice :P

Offline JamesV

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Re: Spaze Invaders for TI-84+CSE
« Reply #39 on: March 27, 2014, 05:32:47 am »
It's been quite sometime since an update - the game has recently seen some more progression. The title animation & menu, difficulty levels and a few other small things have been implemented/fixed up.


Offline DJ Omnimaga

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Re: Spaze Invaders for TI-84+CSE
« Reply #40 on: March 27, 2014, 02:46:35 pm »
Ooh that looks nice. I wondered if you were done with everything calc-related or just took a break. Glad this is still alive :)

Offline JamesV

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Re: Spaze Invaders for TI-84+CSE
« Reply #41 on: March 27, 2014, 06:29:06 pm »
Hehe no not done with calc-coding, just been keeping busy with other things over the summer. Now that the Melbourne weather is cooling off again, I'm spending more time indoors again.

Spaze Invaders CSE is not too far from being finished now! :)

Offline rw24

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Re: Spaze Invaders for TI-84+CSE
« Reply #42 on: March 27, 2014, 07:34:25 pm »
Looks really cool? But I'm wondering... have you put in, like, effects of being hit by the badguy rays? And I just tried this once... if you completely lose, and it gets to the bottom of the screen, you have to reset your calculator. And do you have a new version to download?

Offline JamesV

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Re: Spaze Invaders for TI-84+CSE
« Reply #43 on: March 27, 2014, 11:02:22 pm »
Looks really cool? But I'm wondering... have you put in, like, effects of being hit by the badguy rays? And I just tried this once... if you completely lose, and it gets to the bottom of the screen, you have to reset your calculator. And do you have a new version to download?
There are only a few things left to add in - player/laser hit detection and enemies reaching the bottom of the screen still need to be done, but are next on my list. The final version should be ready in the next 1-2 weeks, although I hate breaking promises, so to be on the safe side I'll just say that it will be finished SoonTM hehe :)

Offline JamesV

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Re: Spaze Invaders for TI-84+CSE
« Reply #44 on: March 30, 2014, 09:29:19 pm »
This is now finished - you can find it for download either on my site, or ticalc.org or Cemetech :) >B)