Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Spider (in Axe)
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: Spider (in Axe) (Read 8121 times)
0 Members and 1 Guest are viewing this topic.
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Spider (in Axe)
«
on:
July 21, 2010, 12:10:59 pm »
If you've tried all of Builderboy's incredible games, then at one point you've played Spider:
http://www.ticalc.org/archives/files/fileinfo/413/41359.html
It's a wonderful game and lots of fun, only it's a little slow. Less than 24 hours ago I had the idea to port it in Axe, and, well, here it is. The controls are self explanatory, and if you don't understand the gameplay, here's a link to the original readme:
http://www.ticalc.org/cgi-bin/zipview?83plus/basic/games/puzzle/strategy/spider.zip;ReadMe.txt
. All my changes were: There is no Angel Productions logo.
The cursor starts where the spider starts. The high score system has been changed. There's a pause feature (Press Mode). Anyway, enjoy this quicker remake of an awesome game! Let me know what you think!
(This was compiled in Axe 0.3.2 for Ion)
Thank you Builderboy for making this awesome game!
«
Last Edit: July 21, 2010, 12:12:37 pm by ztrumpet
»
Logged
+4/-0 karm for this message
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Spider (in Axe)
«
Reply #1 on:
July 21, 2010, 12:15:48 pm »
Wow looks nice! I think I'll need to read the readme first, though, because I did not have time to check all of his games so I don't really understand what is going on at 100%
(at first it reminded me of Pipe Dream
)
Nice job ^^
Logged
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: Spider (in Axe)
«
Reply #2 on:
July 21, 2010, 12:17:06 pm »
Cool! I'll have to try this, it looks awesome
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Spider (in Axe)
«
Reply #3 on:
July 21, 2010, 01:23:41 pm »
=(
Quigibo, I have a problem. If I try to compile this in Axe 0.3.3 it errors Bad Symbol at 65% First Pass. Any ideas?
Anyway, the version uploaded works, so quick, everyone, try it!
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Spider (in Axe)
«
Reply #4 on:
July 21, 2010, 03:58:53 pm »
Hmm weird, you would need to ask in the subforum. It could be a syntax change, tho.
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Spider (in Axe)
«
Reply #5 on:
July 21, 2010, 04:11:03 pm »
Wow thats amazing Ztrumpet! Thats an amazingly accurate remake, and a very fast and smooth version at that
Heh and all the changes you made are good ones :] Congrats on the awesome remake! And getting it finished in 24 hours, just like the original!
So awesome
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Spider (in Axe)
«
Reply #6 on:
July 21, 2010, 04:11:08 pm »
Nice port! Looks really cool.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Spider (in Axe)
«
Reply #7 on:
July 21, 2010, 04:16:31 pm »
I wonder if you'll put it in the download section adn ticalc.org?
Logged
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: Spider (in Axe)
«
Reply #8 on:
July 21, 2010, 04:20:19 pm »
You should definitely do that.
Edit:
600
th
post!
«
Last Edit: July 21, 2010, 04:20:45 pm by calcdude84se
»
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Spider (in Axe)
«
Reply #9 on:
July 21, 2010, 04:30:52 pm »
At first I thought it was just another pipe game...nice, but I've seen before. Then, I saw you changing the pipes while the spider was moving. Awesome! Did builderboy's do that too, or did you add it in the port?
Logged
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: Spider (in Axe)
«
Reply #10 on:
July 21, 2010, 04:32:50 pm »
I'm pretty sure that that part's in both games, especially since it is the game's namesake (it is called spider
)
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Spider (in Axe)
«
Reply #11 on:
July 21, 2010, 04:43:39 pm »
Yep, that was in the basic version too
The only thing he changed were the small things such as the logo, highscores, and the starting position of the cursor.
Logged
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Spider (in Axe)
«
Reply #12 on:
July 21, 2010, 05:12:06 pm »
Oh yeah, I'm phasing out the single argument syntax of Output() because the compiler will automatically optimize that for you if the first 2 arguments are constants. I haven't implemented the optimization yet but apparently I must have accidentally cut it out of 0.3.3, it was supposed to be a 0.4.0 change, my bad.
Awesome game though! This is very enjoyable to play. Can't believe you made it all in 24 hours
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: Spider (in Axe)
«
Reply #13 on:
July 21, 2010, 05:15:47 pm »
Wouldn't it be nice to allow it though in case a variable is already correctly formatted? Just a thought.
The
Game
game is definitely good though.
Edit:
Oops...
«
Last Edit: July 21, 2010, 05:16:22 pm by calcdude84se
»
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Spider (in Axe)
«
Reply #14 on:
July 21, 2010, 06:03:15 pm »
Quigibo nice, sounds like a good idea. Not that I really ever used Output, though, anyway
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Spider (in Axe)