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Omnimaga
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TI Z80
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Sprite Maker
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Topic: Sprite Maker (Read 16540 times)
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meishe91
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Re: Sprite Maker
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Reply #45 on:
August 24, 2010, 03:06:51 pm »
Thanks.
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meishe91
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Re: Sprite Maker
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Reply #46 on:
September 01, 2010, 12:38:39 am »
Update:
Nothing really that big. Just shaved off four bytes.
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DJ Omnimaga
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Re: Sprite Maker
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Reply #47 on:
September 01, 2010, 01:05:07 am »
Cool, optimizations of all sort are always welcome
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meishe91
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Re: Sprite Maker
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Reply #48 on:
September 01, 2010, 02:01:23 am »
Ya, and now I'm working on getting this thing to support any size sprite (sorta)
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DJ Omnimaga
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Re: Sprite Maker
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Reply #49 on:
September 01, 2010, 02:12:40 am »
You mean any width x 5 and 7 pixels of height?
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meishe91
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Re: Sprite Maker
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Reply #50 on:
September 01, 2010, 02:21:00 am »
Ya. So say you are working on a 5*7 sprite and decide you want to rotate it. It will turn it into a 7*5 sprite.
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DJ Omnimaga
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Re: Sprite Maker
«
Reply #51 on:
September 01, 2010, 03:02:31 am »
wow nice o.o
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meishe91
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Re: Sprite Maker
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Reply #52 on:
September 01, 2010, 03:17:26 am »
Ya. I've got everything working, to my knowledge (I don't know if there are any bugs I haven't come across), and now just trying to tweak the output routine.
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meishe91
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Re: Sprite Maker
«
Reply #53 on:
September 01, 2010, 03:27:10 am »
Well this one is just the sprite to hexadecimal program
But thanks. I've just tried some editors before and thought that they were all missing things that would be handy. I've also seen people complain about features not being in programs and such. So I'm just trying to do my best
I was replying to a message DJ said but I guess he said it in the wrong place or something because it's gone now. So if someone could please delete this post it'd be appreciated
«
Last Edit: September 01, 2010, 03:28:35 am by meishe91
»
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DJ Omnimaga
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Re: Sprite Maker
«
Reply #54 on:
September 01, 2010, 03:29:10 am »
Oh yeah I know I noticed later as I got consused by both topics
. I removed my post lol. However I think it is nice that this one got rotating and stuff too.
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meishe91
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Re: Sprite Maker
«
Reply #55 on:
September 01, 2010, 03:34:07 am »
Ah ok. Ya, that's what I figured. Well I got all the programs working now
I'll upload them but I won't be able to get screenshots updated until tomorrow because I'm lazy like that
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DJ Omnimaga
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Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Sprite Maker
«
Reply #56 on:
September 01, 2010, 03:41:55 am »
No problem, I'll look forward for them
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meishe91
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Re: Sprite Maker
«
Reply #57 on:
September 01, 2010, 04:04:18 am »
Update:
So this is finally updated with a few new things. Well not really but the new features is just working with pre-existing ones correctly now
The only new feature is that it now supports any sprite size! I finally got the rotating to work correctly with them which is what was holding it back. Everything should work but if there are any bugs please, PLEASE, let me know.
The only thing really is that you must have a sprite with a width lower than fifty-six or sixty-three (depending which one you're using) but that shouldn't really be that big of a deal I don't think.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Sprite Maker
«
Reply #58 on:
September 01, 2010, 11:37:16 am »
Cool to see more updates
Sadly I don't know if I'll be able to try it soon, though, as there were many downloadable stuff released lately and I also have some stuff to do, but hopefully I may be able to give it a try at one point.
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Sprite Maker