Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Jon on December 02, 2007, 05:52:00 pm
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Ok I finally realized why i never finish any projects: i hate being creative. So i've decided to write just a bare-bones engine, that includes an editor on-calc, and lists all archived side-scrolling levels. So far i have the basics. I still need to add the editor and enemies. This is just a brief beta to show what i have so far.
Controls:
left/right: move left/right
up: jump
clear: exit
enter/2nd: confirm
PS: ASM programmers, check out Asm1.z80 to see the format of level files and you can figure out how to assemble your own levels
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Hey jon glad you're still around! I am curious about this engine I will download it now! Does this means EvilFate and Donkey Kong are dead tho? :(

I will repost to give feedback on your build :)
EDIT: Quite nice so far, the fact you cant scroll backwards reminded me super mario bros for the NES. :)
now for the suggestions:
-If you can you should try to make the jump more round, basically have the char slow down in its jump then slowly start going down then drop faster and faster, just to make the jump more realistic.
-Running with maybe ALPHA or MODE key would be nice
Keep up the good work :)
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They are not dead, just on hold till i can find somebody willing to do the graphical grunt-work.
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Aah ok, glad to hear they're still alive. For graphics what do u need specifically? Cuz I may have some tiles for RPGs which I posted in a thread (I think it was super speler's RPG in the spriting section) that you may like.
I updated my post above with feedback for the engine posted in the first post.
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Very nice. Now I can't wait for the on-calc editor so I can make some great games. Great work.
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cool, so like the gba engine?
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GBA engine? what do you mean? did the GBA have a sidescrolling engine built in?
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http://www.ticalc.org/archives/files/fileinfo/394/39478.html
the one the castlevania guy made to make his castlevania game. unfortunately the documentation was in french XD
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And it also takes asm expertise and a computer :/
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i meant is it the same idea?
obviously on calc though, which is better.
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i guess it's somewhat the same idea.
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well GBA requires full asm knowledge i think, as it is mostly routines. I assume Jon's is more like a level editor, right?
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Si. Although you can make levels manually on the computer if you have an assembler
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sound good, I can't wait for future versions :)