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Omnimaga
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SSE
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Topic: SSE (Read 3401 times)
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Jon
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SSE
«
on:
December 02, 2007, 05:52:00 pm »
Ok I finally realized why i never finish any projects: i hate being creative. So i've decided to write just a bare-bones engine, that includes an editor on-calc, and lists all archived side-scrolling levels. So far i have the basics. I still need to add the editor and enemies. This is just a brief beta to show what i have so far.
Controls:
left/right: move left/right
up: jump
clear: exit
enter/2nd: confirm
PS: ASM programmers, check out Asm1.z80 to see the format of level files and you can figure out how to assemble your own levels
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
SSE
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Reply #1 on:
December 02, 2007, 06:21:00 pm »
Hey jon glad you're still around! I am curious about this engine I will download it now! Does this means EvilFate and Donkey Kong are dead tho?
I will repost to give feedback on your build
EDIT: Quite nice so far, the fact you cant scroll backwards reminded me super mario bros for the NES.
now for the suggestions:
-If you can you should try to make the jump more round, basically have the char slow down in its jump then slowly start going down then drop faster and faster, just to make the jump more realistic.
-Running with maybe ALPHA or MODE key would be nice
Keep up the good work
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Jon
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Reply #2 on:
December 02, 2007, 06:26:00 pm »
They are not dead, just on hold till i can find somebody willing to do the graphical grunt-work.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
SSE
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Reply #3 on:
December 02, 2007, 06:28:00 pm »
Aah ok, glad to hear they're still alive. For graphics what do u need specifically? Cuz I may have some tiles for RPGs which I posted in a thread (I think it was super speler's RPG in the spriting section) that you may like.
I updated my post above with feedback for the engine posted in the first post.
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trevmeister66
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Reply #4 on:
December 02, 2007, 06:44:00 pm »
Very nice. Now I can't wait for the on-calc editor so I can make some great games. Great work.
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Liazon
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SSE
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Reply #5 on:
December 03, 2007, 10:26:00 am »
cool, so like the gba engine?
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Jon
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Reply #6 on:
December 03, 2007, 04:44:00 pm »
GBA engine? what do you mean? did the GBA have a sidescrolling engine built in?
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Liazon
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SSE
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Reply #7 on:
December 03, 2007, 05:19:00 pm »
http://www.ticalc.org/archives/files/fileinfo/394/39478.html
the one the castlevania guy made to make his castlevania game. unfortunately the documentation was in french
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Jon
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Reply #8 on:
December 03, 2007, 05:24:00 pm »
And it also takes asm expertise and a computer
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Liazon
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SSE
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Reply #9 on:
December 03, 2007, 05:30:00 pm »
i meant is it the same idea?
obviously on calc though, which is better.
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Jon
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Reply #10 on:
December 03, 2007, 05:42:00 pm »
i guess it's somewhat the same idea.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
SSE
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Reply #11 on:
December 03, 2007, 06:17:00 pm »
well GBA requires full asm knowledge i think, as it is mostly routines. I assume Jon's is more like a level editor, right?
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Jon
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Reply #12 on:
December 03, 2007, 06:22:00 pm »
Si. Although you can make levels manually on the computer if you have an assembler
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
SSE
«
Reply #13 on:
December 05, 2007, 05:43:00 pm »
sound good, I can't wait for future versions
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