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In the asteroid level in the snes star fox, the scenery isn't made out of any rendered polygons at all (there isn't really much scenery anyway ). The asteroids themselves are scaled sprites. So, in the asteroid level (which looks like it will be in the game by looking at Magic Banana's Lylat System mockup), will you be using sprites or making 3d models for the asteroids? If you choose to go with asteroid sprites, I made some at different sizes (assuming that you won't scale them, but draw different sprites for the asteroids' distances). I also made a mockup for what it would look like in the game, because mockups look cool .
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
QuoteIf I may make one point of criticism: please don't invert the up and down keys! I think some may like it but some don't. Perhapse this could be a option? It is just a personal preference...I guess some share that preference. (< not to be rude or anything, just saying) Imo this is probably better as an option (if possible), allowing people to choose what they want.
If I may make one point of criticism: please don't invert the up and down keys! I think some may like it but some don't. Perhapse this could be a option? It is just a personal preference...I guess some share that preference. (< not to be rude or anything, just saying)
Oh wait, there was 83+ support?? I was sure this game was only gonna be for 15 MHz calcs
I was just wondering...is the 3D in this engine capable of full rotation? It would be really cool to use this for games like Descent! Can you only face forward, like raycasting, or can you look up and down?Ooh! If that is possible, maybe you could do an "all range mode" style of play like in the n64 version of starfox! I always liked that part the most.
You know, if you were to enable music for this game, I could make a pretty sweet rendition of the Star Fox 64 Versus music
I'm all for the 83+ support!
Plus the rotation would give it enough calculations to really slow it down.
will the bosses be sprites or made of polygons? i'm particularly wondering about andross; i don't think he wouldn't seem the same if he was a sprite...