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Offline Magic Banana

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Re: Star Fox
« Reply #60 on: August 12, 2010, 11:35:21 pm »
Whew, finished! I'm gonna go take a break now. Enjoy!  ;D
I do sprites and stuff, so yeah.

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i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline willrandship

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Re: Star Fox
« Reply #61 on: August 12, 2010, 11:36:27 pm »
NICE!!!!you sprite amazingly.

Offline thepenguin77

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Re: Star Fox
« Reply #62 on: August 13, 2010, 01:06:31 pm »
Those sprites look so good, they look even better when they flow together. With these newest additions, all I can say is wow.

On another note, I'm going to have to start, clipping all these sprites. I left in all the white space just to make it easier, but now they take up 3,969 bytes in the program, and 9,261 bytes unpacked on calc. I've used up 14kb of the extra ram page. So that's next on my agenda.

Here's the latest if anyone wants to give it a go.

Edit:
    Jk, I use 15kb of extra ram.
« Last Edit: August 13, 2010, 01:35:36 pm by thepenguin77 »
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Offline Hot_Dog

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Re: Star Fox
« Reply #63 on: August 13, 2010, 01:09:45 pm »
Awesome man!  Especially the characters!  I assume you still have to do Falco?

Offline tloz128

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Re: Star Fox
« Reply #64 on: August 13, 2010, 01:53:32 pm »
wow those arwing sprites look awesome!  8)
btw tp77 do you think that you will be able to fit it into a program or you will make it into an app?
also here's a sprite for falco

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Offline Hot_Dog

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Re: Star Fox
« Reply #65 on: August 13, 2010, 02:02:55 pm »
Quote
also here's a sprite for falco

And it's a beauty!

Offline thepenguin77

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Re: Star Fox
« Reply #66 on: August 13, 2010, 02:10:49 pm »
Very nice Falco.

I am going to try as hard as I can to keep this in mirage. I use a lot of self modifying code so it would get ugly if I tried to go with an app. Plus, apps aren't as convenient as programs to the average user.

I have a few tricks to make space when I run out. The first is to compress all of the pictures, the only downside to this is that when I uncompress them, I'm going to have to put them somewhere. So when I run out of my 16k of extra ram, I'm going to figure out how to archive 8000h-9D95h. It'll be tough, but that's an extra 7.5kb. Plus I can make a temporary appVar for another ~6kb. If things get really out of hand, I may even try to archive the VAT, but there are so many things you have to watch for when you do that.
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Offline tloz128

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Re: Star Fox
« Reply #67 on: August 13, 2010, 04:07:15 pm »
Quote
also here's a sprite for falco

And it's a beauty!
thanks! :D

@thepenguin77
so with the amount of memory you have left, how many levels would you say there could plausibly be in the game, and would there be bosses?

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Offline thepenguin77

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Re: Star Fox
« Reply #68 on: August 13, 2010, 04:47:44 pm »
Bosses will be scary and hacky, but I'll definitely have them.

Levels are as many as I can make. They really don't take much space. The little demo I've been showing is only like 100 bytes. If all else fails, I can make a separate file that is all data. Then I would just import the current level, run it, and when it's done, grab the next one.
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Offline Magic Banana

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Re: Star Fox
« Reply #69 on: August 13, 2010, 06:17:46 pm »
Glad to see that everyone likes them.  ;)

@thepenguin77
For the braking sprites, How do you want me to do them? If I just to it normally, they are going to be bigger than the normal size of 21, unless you can still work them in, then I guess it would be fine. Now as for the Boosting sprites, How shall I handle those? Will the Arwing level out whenever the boost is used (due to having only one set of sprites for boosting), or should I just make a 'boost' sprite to put over whatever the Arwing is currently doing? If you were able to resize sprites than this would be a lot easier.

Oh, one more thing, do you plan on implementing the 'first person mode' where it zooms into the cockpit?
I do sprites and stuff, so yeah.

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Offline thepenguin77

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Re: Star Fox
« Reply #70 on: August 13, 2010, 06:44:08 pm »
For boosting / breaking I only need one sprite. I don't see any reason to waste the resources for sprites that would only be used 1/1000th of the time. Like, what are the chances that a person would be pressing up and right while breaking. Besides, for boosting, it is going so fast that realistically it would level out anyways. I guess it's ok if the braking sprite is bigger than 21. I don't really see any other way of doing it.

I'll probably eventually do first person, but I think that would be easier to do with polygons rather than sprites. Or I could skip the whole animation part.
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Offline yunhua98

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Re: Star Fox
« Reply #71 on: August 13, 2010, 06:47:04 pm »
are you going to use all the characters in the game?
And for the bosses, do you want people from the Star Wolf team or something?

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Offline thepenguin77

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Re: Star Fox
« Reply #72 on: August 13, 2010, 06:55:48 pm »
I've never really played starfox so I'm not sure. I'm pretty much going by the SNES version, and I think most of those bosses are just random things. But if the character is in the SNES one, go for it. For instance, I definitely could not do the battles where you have to shoot down another ship, that would require an entirely different engine.
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Offline yunhua98

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Re: Star Fox
« Reply #73 on: August 13, 2010, 07:00:15 pm »
well, I might as well just make stuff and you choose whether you're going to use it or not.  :P

here's Andross, the main antagonist:

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Offline tloz128

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Re: Star Fox
« Reply #74 on: August 13, 2010, 07:07:54 pm »
^^i'll do the same as yunhua

quick question- in star fox 64 there is a robot named "rob64," who helps you in training mode and gives you items throughout the game. what do you think of a rob-ti character for this game?
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