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Offline Hot_Dog

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Re: Star Fox
« Reply #75 on: August 13, 2010, 07:14:09 pm »
^^i'll do the same as yunhua

quick question- in star fox 64 there is a robot named "rob64," who helps you in training mode and gives you items throughout the game. what do you think of a rob-ti character for this game?

Imo a training mode would be a help if it doesn't require space.  There are people (including myself) who hate using simple .txt files for help.
« Last Edit: August 13, 2010, 07:14:36 pm by Hot_Dog »

Offline yunhua98

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Re: Star Fox
« Reply #76 on: August 13, 2010, 07:18:23 pm »
yeah, same here, I like trial and error.  ;)
here's Wolf from the Star Wolf Team.

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The Game is only a demo, the code that allows one to win hasn't been done.
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Offline Magic Banana

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Re: Star Fox
« Reply #77 on: August 13, 2010, 07:18:46 pm »
Ok, here is the other stuff. The top left corner has boosting sprites 1 and 2, the top right has braking sprites 1 and 2, each with a size of 25 and 29 respectively, and at the bottom I've got a 48x48 cockpit in case you want to use it.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline Iambian

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Re: Star Fox
« Reply #78 on: August 13, 2010, 07:19:03 pm »
If you need to free up some good RAM, I manage to do this with the CaDan and E:SoR project. Gets me from $8000 to $8EFF. Code is supplied below.

Code: [Select]
IOMemAddress:
.dw $843F-6
.dw 57+6
.dw $84BF
.dw 73
.dw $8588
.dw 356
.dw $89EC
.dw 78
.dw $8C4D
.dw $8F00-$8C4D

IOSaveLoad:
 ld ix,IOMemAddress
 ld hl,appbackupscreen+(767-(564-6))  ;reading address
 ld a,4
 call IOSaveLoad1
 ld hl,plotsscreen+(767-691)
 ld a,1
IOSaveLoad1:
 ld e,(ix+0)  ;write to address
 ld d,(ix+1)
 ld bc,4
 add ix,bc
 ld c,(ix-2)
 ld b,(ix-1)
 bit 0,(iy+0)  ;if not zero
 jr nz,$+8     ;Jump to WRITE out to memory locations
 ex de,hl
 ldir
 ex de,hl
 jr $+4
 ldir
 dec a
 jr nz,IOSaveLoad1
 ret
To rearrange memory to save into plotsscreen and appbackupscreen, do the following:

To save: res 0,(iy+0) \ call IOSaveLoad
To restore: set 0,(iy+0) \ call IOSaveLoad

At the end of this, you have about 209 bytes left starting at appbackupscreen. You have about 76 bytes left at the start of plotsscreen. You lose all the other saferam areas in this conversion.

I hope this helps.

Needless to say, you should not be using the TI-OS after you perform this operation and to refrain from using it until you put all the memory back together. While I may not know what happens should you disregard that warning, I think it would be best to follow it. If it helps, I place my screen buffers at the start of $8000 for some serious memory alignage.
« Last Edit: August 13, 2010, 07:23:26 pm by Iambian »
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Offline Hot_Dog

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Re: Star Fox
« Reply #79 on: August 13, 2010, 07:25:26 pm »
Magic Banana, excellent work!  You too, yunhua98!

ThePenguin, don't forget to mention these two in the credits 8)

Offline yunhua98

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Re: Star Fox
« Reply #80 on: August 13, 2010, 07:38:37 pm »
Thanks, Hot_Dog.
Here's the Wolfen, You could use it to accompany the Wolf portrait or whatever you want.  :P  But I made it to be a boss.
It's 4-level greyscale, as a side-note, though you can probably figure that out yourself.  ;)

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Offline tloz128

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Re: Star Fox
« Reply #81 on: August 13, 2010, 07:54:39 pm »
I just made a sprite for Pigma and Leon (though I don't think they're from the snes game :P. You could use them as bosses somewhere).
« Last Edit: August 13, 2010, 08:55:25 pm by tloz128 »
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Offline Magic Banana

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Re: Star Fox
« Reply #82 on: August 13, 2010, 08:06:10 pm »
Well, I got bored, and I do love making mockups, so I figured "Eh, sure why not" and made one for Starfox. Just some food for thought. ;D
« Last Edit: August 13, 2010, 08:08:01 pm by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline thepenguin77

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Re: Star Fox
« Reply #83 on: August 13, 2010, 08:17:43 pm »
Magic Banana, that is so good. I wasn't going to use a cockpit picture, but with that I really have no choice. First thing I did was throw it in paint and blow it up. My friend just made me think of something. I can't change the angle of viewing, that would require lots more code. So I need to have just the reticle move, not the whole screen.

Iambian, I'll see if I can get that working when I need the ram. I managed to free up about 8kb. And I also have my screen aligned to 4000h.

tloz, I'll try to include those guys in the game, I'll find a place.

yunhua, I'll try to use those, though you should maybe shade them as they are kind of hard to recognize.
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Offline Magic Banana

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Re: Star Fox
« Reply #84 on: August 13, 2010, 08:58:14 pm »
"Can't let you do that, Starfox!"

But anyways, yeah, made the transmission sprites. Plus I added another Peppy sprite so they can do their little chitchat thing in the box. Feel free to edit it or whatever.  ;)

Oh yeah, that empty box was just so that I can have a nice rectangle.

EDIT: Actually, if you wanted 'real' static, you can probably just draw the boxes and then fill them with garble by drawing random parts of RAM.
« Last Edit: August 13, 2010, 09:01:19 pm by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline Raylin

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Re: Star Fox
« Reply #85 on: August 13, 2010, 09:13:56 pm »
^ WIN!
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Offline tloz128

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Re: Star Fox
« Reply #86 on: August 13, 2010, 09:37:29 pm »
Seeing how Magic Banana animated the Peppy sprite (which looked AWESOME, btw  ;D), I thought that I should make a second sprite for my other sprites to animate them.
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Offline Hot_Dog

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Re: Star Fox
« Reply #87 on: August 13, 2010, 09:42:14 pm »
As always, those are all sweet sprites!  I am so looking forward to this game!

Offline TIfanx1999

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Re: Star Fox
« Reply #88 on: August 13, 2010, 09:43:11 pm »
My god, this just keeps looking more awesome every time I check on it. Great work everyone!

Offline Madskillz

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Re: Star Fox
« Reply #89 on: August 13, 2010, 10:56:34 pm »
Wow I just got caught up on the 6 pages of goodness and I'm impressed.

tloz128 and magic those sprites are fantastic. And penguin what you've done looks amazing. Keep it up I cant wait to see this all come together. In fact I might just fire up my snes and take star fox for a ride tonight.