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Offline Hot_Dog

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Re: Star Fox
« Reply #120 on: August 15, 2010, 02:07:14 am »
What galaxy did you say you game from? ;)  That's superb!

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Re: Star Fox
« Reply #121 on: August 15, 2010, 02:08:47 am »
:O

Wow, NICE!  Excellent spriting Magic Banana!  You too anyone I forgot who sprited awesomely!
Just Wow!

(good job you too ThePenguin for bringing out an awesome game!)

Offline Builderboy

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Re: Star Fox
« Reply #122 on: August 15, 2010, 02:19:53 am »
Magic Banana you need to stop being so epic at making sprites ;D

Offline matthias1992

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Re: Star Fox
« Reply #123 on: August 15, 2010, 08:08:23 am »
Hmm, is this just me or won't the demo (a few pages up) run on wabbitemu? I can't get it to work. I ran it trhough mirage but I got a blank screen, anyone else having this problem? it runs fine on my 'real' calc though.

edit: If I may make one point of criticism: please don't invert the up and down keys! I think some may like it but some don't. Perhapse this could be a option? It is just a personal preference...I guess some share that preference. (< not to be rude or anything, just saying)
« Last Edit: August 15, 2010, 08:17:14 am by matthias1992 »
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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Offline Hot_Dog

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Re: Star Fox
« Reply #124 on: August 15, 2010, 11:14:06 am »
Quote
If I may make one point of criticism: please don't invert the up and down keys! I think some may like it but some don't. Perhapse this could be a option? It is just a personal preference...I guess some share that preference. (< not to be rude or anything, just saying)

Imo this is probably better as an option (if possible), allowing people to choose what they want.

Offline thepenguin77

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Re: Star Fox
« Reply #125 on: August 15, 2010, 12:36:55 pm »
Magic Banana, you never stop amazing me.

Sorry about the inverted. That's how the original was. When I finish the game, I hope to have the keys completely remappable since there are 12 buttons needed for control. 4 direction, 2 rolling, boost, break, normal gun, alpha bomb(I think that's the name), pause, and go to first person.

I don't know how possible it will be, but I think I know how to do it.
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Offline tloz128

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Re: Star Fox
« Reply #126 on: August 15, 2010, 09:48:24 pm »
In the asteroid level in the snes star fox, the scenery isn't made out of any rendered polygons at all (there isn't really much scenery anyway :P). The asteroids themselves are scaled sprites. So, in the asteroid level (which looks like it will be in the game by looking at Magic Banana's Lylat System mockup), will you be using sprites or making 3d models for the asteroids? If you choose to go with asteroid sprites, I made some at different sizes (assuming that you won't scale them, but draw different sprites for the asteroids' distances). I also made a mockup for what it would look like in the game, because mockups look cool :P.
« Last Edit: August 15, 2010, 09:48:59 pm by tloz128 »
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Offline thepenguin77

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Re: Star Fox
« Reply #127 on: August 15, 2010, 10:10:37 pm »
Ahh, very true. Now that I think about it, you can only go first person in the non asteroid levels. And it boots you out as soon as polygons arrive.

Those levels are going to require a slightly different engine. But that's fine. The fact that I get to use the cockpit sprite makes it all worth it.


====================UPDATE!!!=========================
Ok, so I've done so much I hope I remember it all.
-Ship sprites were managed better to free up 1.5kb of program space and 8kb of memory.
-Talking sprites
-Keys are fully remappable, y= for now, there'll be a menu later
-Boosting and braking are a go

Edit:
    At least in google chrome, all of the screen shots so far have run a little fast. Just so you know.

Edit2:
    Knew I'd forget something.
-You turn faster/slower depending on which way you are banking.

Edit3:
    Added a small fix to make it run on OS 1.19.
« Last Edit: August 16, 2010, 12:01:43 am by thepenguin77 »
zStart v1.3.013 9-20-2013 
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Offline Hot_Dog

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Re: Star Fox
« Reply #128 on: August 15, 2010, 10:16:27 pm »
One word: WOW

Offline tloz128

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Re: Star Fox
« Reply #129 on: August 15, 2010, 10:24:25 pm »
That's AWESOME ;D! One suggestion though- you should only boost and brake while you're holding the button.
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Offline {AP}

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Re: Star Fox
« Reply #130 on: August 15, 2010, 11:25:50 pm »
"I'm a toad thing!" xD

Best line ever.
(Oh, and amazing work to you and Magic Banana)
« Last Edit: August 15, 2010, 11:25:59 pm by {AP} »

Offline shmibs

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Re: Star Fox
« Reply #131 on: August 16, 2010, 12:08:18 am »
/\rather =D
thanks for the executable! i'll be sure to advertise it around campus tomorow :p
oh, and this is amazing emu'd at 400% speed

Offline Builderboy

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Re: Star Fox
« Reply #132 on: August 16, 2010, 12:18:00 am »
This is amazing beyond reason O.O Although i know i will be one of the people to invert the up/down keys :P

Offline Raylin

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Re: Star Fox
« Reply #133 on: August 16, 2010, 01:26:27 am »
Wow.

Just wow.
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Offline TIfanx1999

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Re: Star Fox
« Reply #134 on: August 16, 2010, 06:09:46 pm »
Freakin awesome! :D