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Offline willrandship

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Re: Star Fox
« Reply #150 on: August 18, 2010, 07:15:02 pm »
Well, I like the idea of just having 3-4 Asteroid sprites, and show different depending on distance. No scaling, very light on CPU, but less smooth.

Offline fb39ca4

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Re: Star Fox
« Reply #151 on: August 22, 2010, 04:58:45 pm »
I am amazed...
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Offline DJ Omnimaga

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Re: Star Fox
« Reply #152 on: August 25, 2010, 01:56:07 pm »
* DJ Omnimaga wonders if the game is finished already what is the new progress ;D

Offline thepenguin77

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Re: Star Fox
« Reply #153 on: August 25, 2010, 02:11:00 pm »
Well, the problem is how I work on things. I work nonstop on one thing for some time, but then, I get bored of it and do something else. So I just have to wait for starfox to cycle back around to working on it again. Don't worry, I have to finish this game. It's just that right now, I get really bored working on it and end up making no progress.

But never fear, I'm hoping that school will make me start thinking about ways to make it better and you'll see progress again.
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Offline DJ Omnimaga

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Re: Star Fox
« Reply #154 on: August 25, 2010, 02:14:09 pm »
Ooh ok kinda like Calc84maniac then ;D

I hope it gets finished indeed

Offline calc84maniac

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Re: Star Fox
« Reply #155 on: August 25, 2010, 02:22:52 pm »
Ooh ok kinda like Calc84maniac then ;D

I hope it gets finished indeed
You ninja'd me :O
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Offline DJ Omnimaga

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Re: Star Fox
« Reply #156 on: August 25, 2010, 02:46:56 pm »
Lol :P

Offline Raylin

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Re: Star Fox
« Reply #157 on: August 26, 2010, 06:17:22 pm »
Brian, you say that your games specifically require a TI-84+.
Does this mean that it will not work on a TI-83+ SE?
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Offline DJ Omnimaga

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Re: Star Fox
« Reply #158 on: August 26, 2010, 06:40:43 pm »
It will work on it. it will tell you you need a 84+, but pressing GRAPH will bypass the warning. He was just not aware the 83+SE was a 15 MHz calc and had crystal timers before.

Offline thepenguin77

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Re: Star Fox
« Reply #159 on: August 26, 2010, 06:43:01 pm »
They work on everything besides an 83+. So 83+ SE, 84+, 84+ SE, and Nspire. The 83+ had no chance from the beginning, but I haven't had to use any undocumented instructions yet so the Nspire still works.
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Offline calc84maniac

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Re: Star Fox
« Reply #160 on: August 26, 2010, 06:44:16 pm »
Except Nspire doesn't support crystal timers, so you should take that into account. (Plus it's not likely to get 15MHz speed on the Nspire)
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Offline Hot_Dog

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Re: Star Fox
« Reply #161 on: August 26, 2010, 06:46:13 pm »
It will work on it. it will tell you you need a 84+, but pressing GRAPH will bypass the warning. He was just not aware the 83+SE was a 15 MHz calc and had crystal timers before.

Sorry for getting off topic, but does the 84+ use crystal timers, or the clock port?  (Or does the clock actually use crystal timers?)

Offline thepenguin77

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Re: Star Fox
« Reply #162 on: August 26, 2010, 06:54:50 pm »
Except Nspire doesn't support crystal timers, so you should take that into account. (Plus it's not likely to get 15MHz speed on the Nspire)

Wow, way to fail TI. I might as well start using undocumented instructions then.

Sorry for getting off topic, but does the 84+ use crystal timers, or the clock port?  (Or does the clock actually use crystal timers?)

The 84+ uses crystal timers. The clock port isn't much use since it only counts in seconds. But I would guess internally the clock is run off the crystal timers.
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Offline DJ Omnimaga

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Re: Star Fox
« Reply #163 on: August 26, 2010, 07:21:04 pm »
Wow I didn't knew the Nspire didn't use them...

Would there be alternatives to get the game to run on the Nspire?

That said, the Nspire emulator is so slow that you'll not get much faster than what you would get on a regular 83+ anyway.

Offline calc84maniac

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Re: Star Fox
« Reply #164 on: August 26, 2010, 07:23:41 pm »
Wow I didn't knew the Nspire didn't use them...

Would there be alternatives to get the game to run on the Nspire?

That said, the Nspire emulator is so slow that you'll not get much faster than what you would get on a regular 83+ anyway.
I'm actually not sure if TI added them in newer Nspire OS versions, but I really doubt it. The TI-OS does not use the timers, so TI has no reason to add that functionality (just like in the case of undocumented instructions)
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