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@SirCmpwn Here's how it works. You have three options for polygons, light, dark and black. Then you make a list of vertices. Then you make a list of polygons that use those vertices. It's not very complex.
well, at least it's triangle and quadrilateral drawing routines (which are pure works of genius, btw) are still being put to good use -- I'm using them in Z80GL with permission of Brian Coventry (he sent me the entire starfox source 2 months ago and said I can do whatever I want with it)would you imagine the source is 100K, and over 2500 lines of pure code? (for starfox)