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Offline AngelFish

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Re: Star Fox
« Reply #225 on: July 19, 2011, 08:30:25 pm »
Yeah, this project is dead from what I understand.
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Offline Ti-Programmer

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Re: Star Fox
« Reply #226 on: July 19, 2011, 08:36:24 pm »
Yeah, this project is dead from what I understand.
Man, too bad. This project was lookin pretty good. It needed some work, but pretty good progress.
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Re: Star Fox
« Reply #227 on: July 19, 2011, 08:36:56 pm »
If I remember correctly, it was just too ballzy.

Offline annoyingcalc

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Re: Star Fox
« Reply #228 on: July 19, 2011, 09:11:28 pm »
I know the penguin77 discontinued it but is someone working on it the source code was released
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Offline leafy

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Re: Star Fox
« Reply #229 on: July 19, 2011, 09:15:00 pm »
ben_g might have looked at it while writing his polygon engine but apart from that nobody's working on it.
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Re: Star Fox
« Reply #230 on: July 19, 2011, 09:15:51 pm »
GO ben_g complete this!
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Offline AngelFish

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Re: Star Fox
« Reply #231 on: July 19, 2011, 09:24:03 pm »
Ben_G has other projects, I think. Keep in mind that if you really want a project to remain active after the original author retires it, the best way is generally to learn how to maintain it yourself rather than asking others to do it :)

Of course if Ben wants to take Star Fox on, that'd be great. I'd love to see this project completed.
« Last Edit: July 19, 2011, 09:26:25 pm by Qwerty.55 »
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Offline thepenguin77

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Re: Star Fox
« Reply #232 on: July 19, 2011, 11:35:53 pm »
Yeah, I'm pretty much done, the only thing I might try is to make it full screen. Though, with my current knowledge, that's not possible, so we'll just have to wait on that.
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Offline annoyingcalc

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Re: Star Fox
« Reply #233 on: July 19, 2011, 11:40:05 pm »
Yeah, I'm pretty much done, the only thing I might try is to make it full screen. Though, with my current knowledge, that's not possible, so we'll just have to wait on that.
Whatabout health and enemys shooting you
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Offline Hot_Dog

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Re: Star Fox
« Reply #234 on: July 19, 2011, 11:44:37 pm »
Yeah, I'm pretty much done, the only thing I might try is to make it full screen. Though, with my current knowledge, that's not possible, so we'll just have to wait on that.

You could "stretch" the screen.  I modified Gemini that way like so:  I drew every horizontal line twice, and I drew every other vertical line twice.

Offline thepenguin77

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Re: Star Fox
« Reply #235 on: July 19, 2011, 11:47:57 pm »
Annoying Orange, I don't think you understand, full screen involves tweaking a few numbers and optimizing my grayscale routines and would probably take an hour or two if I knew exactly what I needed to do.

Health and enemies shooting at you requires:
  • A buffer system to handle enemy bullets
  • A collision routine to check if the enemy bullets hit the ship
  • Enemy artificial intelligence, (this involves calculating the angle between the enemies and the ship)


These are just the essentials, to make it worthwhile, I would also have to allow angled shooting from the main ship. And with all these additions comes a reduction in speed, which means I'd have to go back and optimize old stuff for speed.

All of this would take probably 6 hours to make with 2-3 hours of debugging since this is some complicated stuff, and that is quite a bit of time.


And annoyingOrange, please quit necro posting really old threads. I know of like 4 you've done this to now. Seeing a new post in no way makes me want to start working on it again. I work on stuff when I get a cool idea for it.


HotDog, No, I'd just render it to full screen. It wouldn't really even involve many changes, I just don't have the processor time right now.
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Offline annoyingcalc

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Re: Star Fox
« Reply #236 on: July 20, 2011, 12:10:47 am »
Well when I learn ASM I will finish Star Fox and give it a title screen and anything I can think of
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Re: Star Fox
« Reply #237 on: July 20, 2011, 05:51:03 pm »
Aw come on, saw this thread bumped and couldn't resist clicking :(




Offline ben_g

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Re: Star Fox
« Reply #238 on: July 20, 2011, 06:37:58 pm »
ben_g might have looked at it while writing his polygon engine but apart from that nobody's working on it.
I didn't even knew that this existed while i started working at my 3d engine, and when thepenguin77 showed me a screenshot of it, i thought that it was raycasting.
GO ben_g complete this!
Huh? Why me?
Ben_G has other projects, I think. Keep in mind that if you really want a project to remain active after the original author retires it, the best way is generally to learn how to maintain it yourself rather than asking others to do it :)
Querty.55 is right. Maybe i'll do it when one of my projects is completed, or when I'm really bored.
« Last Edit: July 20, 2011, 06:41:14 pm by ben_g »
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Offline fb39ca4

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Re: Star Fox
« Reply #239 on: July 24, 2011, 07:49:00 am »
Nooooo! Why did this topic have to get bumped? On another note, I'm back.