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Offline annoyingcalc

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Re: Star Fox
« Reply #240 on: July 24, 2011, 09:08:32 am »
@ toxic_kitten I think ben_g is working on it if not when I learn Asm I will continue this project
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Offline ben_g

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Re: Star Fox
« Reply #241 on: July 24, 2011, 06:36:13 pm »
It might be best if you finish it, as I already have 2 projects. If you need to know anything abouth how a polygon based 3D engine works, feel free to ask me.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
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Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
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Offline thepenguin77

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Re: Star Fox
« Reply #242 on: April 28, 2012, 10:40:31 pm »
No, I didn't resume this


I merely fixed a bug.

In MP OS's, starfox often crashes when it quits. I figured something this epic shouldn't do that, so I fixed it. I'll probably release this demo to ticalc.org soon.


As always, if you want to do something productive with this, be my guest. Just make sure to give me credit. (There are some pretty cool triangle and quadrilateral routines in there)
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Offline DJ Omnimaga

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Re: Star Fox
« Reply #243 on: April 28, 2012, 11:21:21 pm »
I had my hopes up for a second. :P However something I think that would be cool is if someone tried making a version of this using fake 3D, with 2D ships zooming in/out, pre-rendered prior the level is loaded. Maybe certain stuff like spheres could be pre-rendered too?
« Last Edit: April 28, 2012, 11:21:29 pm by DJ_O »