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Omnimaga
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Star Trek... new feature ideas and setup
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Topic: Star Trek... new feature ideas and setup (Read 13860 times)
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ACagliano
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Re: Star Trek... new feature ideas and setup
«
Reply #15 on:
October 06, 2013, 07:07:55 pm »
Thanks.
Hey, does anyone know of any sprite editing tools, for the Mac or for the TI, that are capable of doing BOTH 8x8 and 16x16 sprites. Or at least one for each. I was told about Sir Crpwn's sprite editor, but it only does 8x8.
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Sorunome
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Derpy Hooves
Re: Star Trek... new feature ideas and setup
«
Reply #16 on:
October 07, 2013, 08:02:14 am »
There is pixelscape which is only 8x8 though (
http://clrhome.org/pix/
) and on IES you can do full calculator screen.
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THE GAME
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DJ Omnimaga
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Re: Star Trek... new feature ideas and setup
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Reply #17 on:
October 07, 2013, 11:18:36 am »
Yeah I generally use Pixelscape nowadays. It's quite good. Just make sure to use a compatible browser for full functionality.
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Streetwalrus
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Re: Star Trek... new feature ideas and setup
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Reply #18 on:
October 07, 2013, 12:48:41 pm »
Squidgetx had one in the Ash Phoenix sub forum IIRC.
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ACagliano
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Re: Star Trek... new feature ideas and setup
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Reply #19 on:
October 08, 2013, 09:13:48 am »
but they dont do 16x16. thats what i need. for the program's icon.
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Sorunome
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Derpy Hooves
Re: Star Trek... new feature ideas and setup
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Reply #20 on:
October 08, 2013, 02:40:33 pm »
ooooooh, i made one once!
http://www.sorunome.de/ti84+/miscellaneous/sprite.php
but greyscale is not working like axe's greyscale, but because it is only the icon it should sute you fine
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ACagliano
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Re: Star Trek... new feature ideas and setup
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Reply #21 on:
October 09, 2013, 01:22:44 pm »
Downloaded. Your program is telling me DCS is missing. I am clicking on it from inside DCS. lol
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Sorunome
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Derpy Hooves
Re: Star Trek... new feature ideas and setup
«
Reply #22 on:
October 09, 2013, 01:52:34 pm »
did you enable the libs in the settings?
Also, do you have onblock installed?
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ACagliano
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Re: Star Trek... new feature ideas and setup
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Reply #23 on:
October 09, 2013, 02:24:12 pm »
no, and yes. got it
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Sorunome
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Derpy Hooves
Re: Star Trek... new feature ideas and setup
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Reply #24 on:
October 09, 2013, 02:25:25 pm »
yay, glad it is working for you
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ACagliano
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Re: Star Trek... new feature ideas and setup
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Reply #25 on:
October 09, 2013, 07:15:11 pm »
The icon for the program, and the game splash screen. enjoy!!
«
Last Edit: October 10, 2013, 02:34:55 pm by ACagliano
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Streetwalrus
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Re: Star Trek... new feature ideas and setup
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Reply #26 on:
October 10, 2013, 02:44:50 pm »
Epic !
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Sorunome
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Derpy Hooves
Re: Star Trek... new feature ideas and setup
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Reply #27 on:
October 10, 2013, 02:46:06 pm »
wha, nice stuff!
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ACagliano
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Re: Star Trek... new feature ideas and setup
«
Reply #28 on:
October 10, 2013, 02:56:49 pm »
@Sorunome, Kerm has sounded off on the Cemetech topic,
http://www.cemetech.net/forum/viewtopic.php?p=209849#209849
, giving some suggestions about syncing. What do you think?
@Streetwalker. Thanks.
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ACagliano
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Re: Star Trek... new feature ideas and setup
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Reply #29 on:
October 11, 2013, 11:04:15 pm »
So Sorunome, did you understand what Kerm was saying? I think I did, but im not sure.
Also, i had an idea... calculator control of the refresh rate. This is a number that controls how often we are refreshing the data from the server. I'm thinking a setting of 1-10, where 1 is 1 time per second and 10 is 10 times per second. This allows a user to have a setting that works best for their hardware.
Attached to this idea is the prospect of how the server would deal with a backlog of requests. If the server sees that it is becoming backlogged, it sends a broadcast message to all units connected, telling them to lower their refresh rate by 1. TI-83+ Basics would ignore this, but all other units would comply. This could then reduce the load on the server.
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Star Trek... new feature ideas and setup