Author Topic: StarCalc 0.2 Beta  (Read 7032 times)

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Fallen Ghost

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StarCalc 0.2 Beta
« on: January 27, 2007, 07:37:00 am »
File Name :: StarCalc 0.2 Beta
Author :: Fallen Ghost
Category :: Ti-83plus Asm Games
Screenshot :: http://www.unitedti.org/index.php?download=271
Description ::
Here it is! StarCalc 0.2 Beta!

This game is intended to be a remake of Starcraft: BroodWar, here at it's current features:

-Map exploration on a 128*128 map
-127 unit types, 127 building types, 127 static types
-Minimap
-Collision detection
-Save Games
-3 races (Protoss, Terrans and Zergs), each one with it's unique utility bar

And there's even a more!

http://www.unitedti.org/index.php?download=271

The file is currently located on UTI. I am currently working on combat. Beta 0.1 was my contest entry for TI-FW contest.

Offline bfr

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StarCalc 0.2 Beta
« Reply #1 on: January 27, 2007, 08:25:00 am »
This looks great. :)smile.gif

Offline DJ Omnimaga

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StarCalc 0.2 Beta
« Reply #2 on: January 27, 2007, 08:51:00 am »
hi and welcome here! :)smile.gif i remember checking this for tifw contest and i was amazed O_Oshocked2.gif there was another sc project 3 years ago for 83+ but the two ppl retired so they stopped working on it :(sad.gif I can't wait to see this finished :Dbiggrin.gif

can probes harvest minerals/gas  yet?

Offline Spellshaper

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StarCalc 0.2 Beta
« Reply #3 on: January 27, 2007, 08:57:00 am »
HI there. And an explosive first post you have there

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #4 on: January 27, 2007, 08:57:00 am »
(responding to xlibman): Nope, as there aren't any buildings, it wouldn't be of great use. The buildings will come maybe in version 0.4 or 0.5.

Combat, air units and scenarios will be included in the next version (0.3).

I have heard of that project from a guy, Davy8x, who made Starcraft 0.1-0.6 Beta, where you had protoss and could use buildings and probes/zlots/goons. Though there was no combat nor exploration.

[Edit: Okydou, just need to find out that forum now...]

Offline DJ Omnimaga

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StarCalc 0.2 Beta
« Reply #5 on: January 27, 2007, 09:05:00 am »
yeah it was someone from maxcoders forums but not the current forums, the old ones at ikonboard (Omnimaga website didn't even existed back then)

I assume so far the game have protoss only right?

And zealots dance quite nicely with marines it seems http://omnimaga.unitedti.org/starcraftlol.wmv

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #6 on: January 27, 2007, 09:27:00 am »
His game only had protoss.

My game has Zerg, Protoss and Terrans (currently, I have those 3) and I might add Mutated Zergs when I add the campaigns (yes, my game engine actually supports 4 races). And each of them has a separate utility bar in-game (currently has that feature).

Lol for the randomness moment!

Offline DJ Omnimaga

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StarCalc 0.2 Beta
« Reply #7 on: January 27, 2007, 10:21:00 am »
wow that's nice, how in overall will be mutated zergs? will they be like zergs, weak, but fast to build/spawn/cheap, or like protoss, expensive but powerful?

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #8 on: January 27, 2007, 10:35:00 am »
Data not found...

I don't know, still trying to get the game working completely (combat, buildings, scenarios etc.).

You know the bonus/secret mission when you finish mission x (I don't remember the number) in the Broodwar campaign where you have to kill Duran and his zerg+protoss mutating experiments? I might have those.

CureDesu

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StarCalc 0.2 Beta
« Reply #9 on: January 27, 2007, 11:22:00 am »
Looks awesome so far.  Any multiplayer support planned?

By the way xlibman, what song is that in the starcraftlol.wmv?

Delnar_Ersike

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StarCalc 0.2 Beta
« Reply #10 on: January 27, 2007, 11:38:00 am »
Is it going to be turn-based or RTS?

If it is the later, *Delnar_Ersike

Liazon

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StarCalc 0.2 Beta
« Reply #11 on: January 27, 2007, 11:44:00 am »
RTS

Delnar_Ersike

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StarCalc 0.2 Beta
« Reply #12 on: January 27, 2007, 11:49:00 am »
QuoteBegin-Liazon+27 Jan, 2007, 17:44-->
QUOTE (Liazon @ 27 Jan, 2007, 17:44)
RTS  

 *Delnar_Ersike

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #13 on: January 27, 2007, 11:53:00 am »
Well, RTS like i said in UTI.

The units can currently do what they are said to do, independently of each other (still respecting collision detection), at the time required.

Many processes/sec will do the job, just update all counters and then if counters have reached what they were supposed, then do the things. For allies and ennemies.

Delnar_Ersike

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StarCalc 0.2 Beta
« Reply #14 on: January 27, 2007, 12:29:00 pm »
Will there be group selection?