Author Topic: StarCalc 0.2 Beta  (Read 6733 times)

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Offline DJ Omnimaga

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StarCalc 0.2 Beta
« Reply #15 on: January 27, 2007, 01:02:00 pm »
do you think game will run fast enough even with 200 units on the screen? especially zerglings? Or will you limit the unit to 9-100 on certain calcs, like the amount in warcraft III?

Btw the song in the movie is Sandstorm by Darude

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #16 on: January 27, 2007, 02:17:00 pm »
Yes multi-select, but not for now now. Maybe in 0.3 or 0.4.

As for the screen, the max possible is 6*8 (tile count) and 5*8 if you have selected a unit. So a max of 48 units at the same time. For the process time, I'll try to make a system so that time is counted to allow continous speed.

The most of the time of process is made by drawing the unit and by fastcopying. (I think)

Offline DJ Omnimaga

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StarCalc 0.2 Beta
« Reply #17 on: January 27, 2007, 02:25:00 pm »
aah ok :)smile.gif

Offline rivereye

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StarCalc 0.2 Beta
« Reply #18 on: January 27, 2007, 03:27:00 pm »
oh wow, this is good. I can't wait to try this out.
>(<')

Offline DJ Omnimaga

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StarCalc 0.2 Beta
« Reply #19 on: January 28, 2007, 07:31:00 am »
Now i just noticed the minimap, this is amazing!  

Offline dinhotheone

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StarCalc 0.2 Beta
« Reply #20 on: February 02, 2007, 04:14:00 pm »
i assume it'll be tough to balance zerg with toss using only a 48 unit max. this "small" amount of units seems like it will amplify toss' power.

anyway this looks amazing, i played bw for 4 years before i got tired of it. im so happy that one of favorite games is coming to the calc. and as of this point its coming to the calc quite spectaularly.

Offline Halifax

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StarCalc 0.2 Beta
« Reply #21 on: February 02, 2007, 07:26:00 pm »
Oh my gosh I was looking for this project page but I was looking for Starcraft instead of Starcalc and it was right in front of my face haha[/offtopic]

Anyways back on topic I cannot wait 'til this game is released this looks so sick. I love turn-based strategy games.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #22 on: February 03, 2007, 04:30:00 am »
Lol Halifax :)smile.gif

Dinhotheone, each side (ennemy and player) will have 200 units and 200 buildings.

48 is the max number of units viewable in the same time on the screen. Not the max unit possible that you can have.

Note this is going to be REAL-time strategy, not turn-based.

Offline rivereye

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StarCalc 0.2 Beta
« Reply #23 on: February 03, 2007, 05:31:00 am »
I would hope you try and keep it true to SC.
>(<')

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #24 on: February 03, 2007, 05:56:00 am »
That's what I try to do mostly (to keep it as close of SC than I can):

-Non-turn-based
-Exploration (possibly fog of war)
-Combat animations like in SC

Some functionalities, like pathfinding, will be excluded because they take too much processing and RAM (unless someone tells me how to do that).

Offline rivereye

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StarCalc 0.2 Beta
« Reply #25 on: February 03, 2007, 06:24:00 am »
that is understandable. I hope this does well. The mini map might be hard to do though.
>(<')

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #26 on: February 03, 2007, 06:33:00 am »
Hell!!!  :oohmy.gif

QuoteBegin-Readme+-->
QUOTE (Readme)

***** 5: Controls *****


In the menu:

-[2nd]:

Offline rivereye

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StarCalc 0.2 Beta
« Reply #27 on: February 03, 2007, 07:27:00 am »
sorry, didn't download your stuff. *rivereye
>(<')

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #28 on: February 03, 2007, 08:24:00 am »
*Fallen Ghost

Offline dinhotheone

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StarCalc 0.2 Beta
« Reply #29 on: February 04, 2007, 07:42:00 am »
will the units be bigger based in the size of the real game, i went to uti and saw your sprite sheet and it look like the goliath was the size of a marine, but then there are other units with bigger sizes.