QUOTE (Liazon @ 27 Jan, 2007, 17:44) |
RTS |
QUOTE (Readme) | ||
***** 5: Controls ***** In the menu: -[2nd]: Post by: rivereye on February 03, 2007, 07:27:00 am Post by: Fallen Ghost on February 03, 2007, 08:24:00 am Post by: dinhotheone on February 04, 2007, 07:42:00 am Post by: Fallen Ghost on February 04, 2007, 07:48:00 am Post by: dinhotheone on March 24, 2007, 03:36:00 pm Post by: Fallen Ghost on March 24, 2007, 03:49:00 pm Anyway, I'll definitely let you guys know what happens with it, i've been on a break for several weeks for school projects, but I restarted yesterday. Release estimated time: Summer, hopefully before Kevin gets back! Post by: Liazon on March 25, 2007, 01:07:00 am Post by: Halifax on March 25, 2007, 01:36:00 pm ![]() Post by: Delnar_Ersike on March 26, 2007, 03:52:00 am
And beta testers (Delnar_Ersike) also get to play the game while doing it! :P ![]() Post by: dinhotheone on June 20, 2007, 08:15:00 am Post by: Fallen Ghost on June 20, 2007, 03:39:00 pm Post by: Liazon on June 21, 2007, 02:04:00 am Post by: Madskillz on June 21, 2007, 03:43:00 pm Post by: Fallen Ghost on June 26, 2007, 12:05:00 pm option #1: with 400 units+buildings total (aka 200 each), ~2.5 frames/sec with 200 units+buildings total (aka 100 each), ~4-5 frames/sec but units will target instantly while idle or attack move, and splash attacks will not create lag. option #2: with 400 units+buildings total (aka 200 each), ~4 frames/sec with 200 units+buildings total (aka 100 each), ~6-8 frames/sec but units will take 16 frames to search through all the units, and splash attacks (aka mass tanks or reaver) will induce lag like hell your choice? Post by: Delnar_Ersike on June 26, 2007, 12:38:00 pm Post by: DJ Omnimaga on July 18, 2007, 05:18:00 am Post by: Fallen Ghost on July 18, 2007, 06:03:00 am Post by: kalan_vod on July 18, 2007, 06:11:00 am ![]() |