Author Topic: StarCalc 0.2 Beta  (Read 7230 times)

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Fallen Ghost

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StarCalc 0.2 Beta
« Reply #30 on: February 04, 2007, 07:48:00 am »
Oh, yeah, the goliath is pretty ugly for now, but I haven't made a replacement for it, so I didn't change it. Bigger units in SC will be bigger in my game, so proportions are respected (note: as I have only 10*10 on-calc, it might be not ALL proportionned, but I will try to).

Offline dinhotheone

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StarCalc 0.2 Beta
« Reply #31 on: March 24, 2007, 03:36:00 pm »
i just recently pulled out my old sc brood war cd and played a few games, it got me thinking about the calc version, anything new about this game?

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #32 on: March 24, 2007, 03:49:00 pm »
Well, yes. I might do a video of it in some time. But the only next public release will be 1.0 version. Not before. Or maybe beta-testing...

Anyway, I'll definitely let you guys know what happens with it, i've been on a break for several weeks for school projects, but I restarted yesterday.

Release estimated time: Summer, hopefully before Kevin gets back!

Liazon

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StarCalc 0.2 Beta
« Reply #33 on: March 25, 2007, 01:07:00 am »
Cool!  Just tell us when you need beta testers.

Offline Halifax

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StarCalc 0.2 Beta
« Reply #34 on: March 25, 2007, 01:36:00 pm »
Yeah definetly! Beta testers(Halifax) rock Cause beta testers(Halifax) find the bugs. ;)wink.gif
There are 10 types of people in this world-- those that can read binary, and those that can't.

Delnar_Ersike

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StarCalc 0.2 Beta
« Reply #35 on: March 26, 2007, 03:52:00 am »
QuoteBegin-Halifax+25 Mar, 2007, 19:36-->
QUOTE (Halifax @ 25 Mar, 2007, 19:36)
Yeah definetly! Beta testers(Halifax) rock Cause beta testers(Halifax) find the bugs. ;)wink.gif

 And beta testers (Delnar_Ersike) also get to play the game while doing it! :Ptongue.gif

Offline dinhotheone

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StarCalc 0.2 Beta
« Reply #36 on: June 20, 2007, 08:15:00 am »
me and my friends werre talking about sc2 and i started thinking about how i havent heard anything oin this game in about 3 months. sc2 is coming, is starcalc still coming too?

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #37 on: June 20, 2007, 03:39:00 pm »
It's still coming (for the moment). I'm using Elfprince's idea to sort things out and if it works, then it will work fast enough to make StarCalc worth continuing.

Liazon

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StarCalc 0.2 Beta
« Reply #38 on: June 21, 2007, 02:04:00 am »
yay!

Offline Madskillz

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StarCalc 0.2 Beta
« Reply #39 on: June 21, 2007, 03:43:00 pm »
Great, keep it going!

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #40 on: June 26, 2007, 12:05:00 pm »
coming out from the grave:

option #1:
with 400 units+buildings total (aka 200 each), ~2.5 frames/sec
with 200 units+buildings total (aka 100 each), ~4-5 frames/sec

but units will target instantly while idle or attack move, and splash attacks will not create lag.

option #2:
with 400 units+buildings total (aka 200 each), ~4 frames/sec
with 200 units+buildings total (aka 100 each), ~6-8 frames/sec

but units will take 16 frames to search through all the units, and splash attacks (aka mass tanks or reaver) will induce lag like hell

your choice?

Delnar_Ersike

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StarCalc 0.2 Beta
« Reply #41 on: June 26, 2007, 12:38:00 pm »
I'd rather take normal lag throughout the game than normal speed throughout the game but with periods of huge lag, so option #1 is my choice with 200 units+buildings total (aka 100 each), ~4-5 frames/sec.

Offline DJ Omnimaga

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StarCalc 0.2 Beta
« Reply #42 on: July 18, 2007, 05:18:00 am »
How is it progressing? It would rule if this was finished, Starcraft has been the most played game for years on the web and even after 10 years of his release it's still very popular

Fallen Ghost

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StarCalc 0.2 Beta
« Reply #43 on: July 18, 2007, 06:03:00 am »
Working on it!

Offline kalan_vod

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StarCalc 0.2 Beta
« Reply #44 on: July 18, 2007, 06:11:00 am »
I really like this project a lot, reminds me of past projects of other people (dysfunction I believe). I hope this turns out ok, I know you can do it! :Dbiggrin.gif