Author Topic: Starcraft: Zertaul -- Eye Candy  (Read 11756 times)

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Offline Hot_Dog

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Starcraft: Zertaul -- Eye Candy
« on: January 11, 2011, 02:17:52 am »
Here's a preview of the area of Korhal IV, displaying the capabilities of Map Mode and using string variables.  (I was totally blown by how fast this map can scroll, and I hope you are too!)

There are some graphic errors, but I assure you that they are mistakes I made in making the tilemap data.  They are not Correlation-related errors.   :angel:

Code: [Select]
int(KORHALIV
ZoomSto
0->A
0->B
60->Thetastep
Lbl 0
getKey->K
If K=24
A+16->A
If K=25
B+16->B
If K=26
A-16->A
If K=34
B-16->B
If K=0
Goto 0
ë^(B,A,Str0
Goto 0

Offline TIfanx1999

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #1 on: January 11, 2011, 03:57:20 am »
That looks really awesome! =) 15 MHz I assume?

Offline DJ Omnimaga

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #2 on: January 11, 2011, 04:00:24 am »
Nice so far :D

Offline Hot_Dog

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #3 on: January 11, 2011, 04:09:37 am »
That looks really awesome! =) 15 MHz I assume?

6 Mhz, unless Wabbitemu is inaccurate

Offline Builderboy

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #4 on: January 11, 2011, 05:21:21 am »
It depends on which rom you are using, but i believe wabbit always runs a bit on the faster side.  That being said, this looks awesome! :O

Offline TIfanx1999

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #5 on: January 11, 2011, 05:30:41 am »
Wow, that's really fast if it's only running at 6 MHz! :o

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #6 on: January 11, 2011, 04:23:45 pm »
Nice, I wonder how fast games will be with 200+ sub-programs and 2 KB of free RAM...

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #7 on: January 11, 2011, 04:25:14 pm »
darn, when I saw the words 'eye candy' I was thinking of something more sexually appealling.  Though those screenies are kinda smexy :3

Looks great, assembly methinks?

Offline Munchor

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #8 on: January 11, 2011, 04:26:25 pm »
IS this basic? If yes, awesome. If not, still good ;D

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #9 on: January 11, 2011, 04:34:53 pm »
Correlation, its a proof of concept.  ;)
I wish we could do that in BASIC.  :P

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Offline Hot_Dog

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #10 on: January 11, 2011, 08:18:29 pm »
IS this basic? If yes, awesome. If not, still good ;D

Ti-Basic with the help of Correlation.

Offline willrandship

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #11 on: January 11, 2011, 08:34:26 pm »
So, how good at on-the-fly font-switching is correlation? Of course, you could use just the Graph screen, and only use the regular 3x5 text for when you need words :P

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #12 on: January 11, 2011, 09:22:07 pm »
So, how good at on-the-fly font-switching is correlation? Of course, you could use just the Graph screen, and only use the regular 3x5 text for when you need words :P

Yeah, you can always use Text( and Output( when you want to use words.  Correlation is pretty good at on-the-fly font switching, but only if you don't abuse it.  Switching a font constantly inside of a for-loop is not recommended.

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #13 on: January 16, 2011, 04:03:22 pm »
darn, when I saw the words 'eye candy' I was thinking of something more sexually appealling.  Though those screenies are kinda smexy :3

Looks great, assembly methinks?
You wanted Starcraft porn? ?????????

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Re: Starcraft: Zertaul -- Eye Candy
« Reply #14 on: January 22, 2011, 05:31:01 am »
After finally fixing an annoying bug, here's Zertaul moving around, on a 6 MHZ calculator.  I apologize for Zeratul being messed up when he moves right, I made a slip-up converting the sprite to be drawn using white, black and transparent.