Author Topic: Steins;Gate 8-Bit (TI-84+CSE)  (Read 22453 times)

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Offline DJ Omnimaga

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #30 on: November 05, 2013, 11:01:38 pm »
I guess it just needs to get attention on a popular site where anime-related games aren't too much of a niche.

Offline Streetwalrus

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #31 on: November 08, 2013, 03:39:22 pm »
OMG *.* This is freaking awesome. I see you pushed this calc to it's limits here. :D
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Offline Keoni29

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #32 on: November 08, 2013, 06:01:25 pm »
With this engine so many visual novels could be made in the future. Assuming the story is not hardcoded...
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Offline mdr1

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #33 on: November 10, 2013, 05:59:37 am »
Wow, the result is really impressive! If we could have it on TI-Nspire... Unfortunately, there's no source.
PS: Maybe a TI-84+CSE emulator on TI-Nspire ? :p



Offline Hayleia

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #34 on: November 10, 2013, 12:18:30 pm »
I don't think that the source would be of any use to you, since it was written by calc84maniac. It is surely not exactly readable due to mad optimizations and various hacks. But I'm sure that if you ask for the source he'll give it to you.

edit
PS: Maybe a TI-84+CSE emulator on TI-Nspire ? :p
Would be great indeed. But even monochrome z80 calcs didn't have a complete emulator (I don't know if Jacobly still works on calcemu in secret) so I wouldn't expect an emulator for the color model anytime soon.
« Last Edit: November 10, 2013, 12:20:11 pm by Hayleia »
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Offline chickendude

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #35 on: November 10, 2013, 07:28:16 pm »
I think the source is always useful, even if you don't understand everything. I think most of us learned how to program our calcs by playing with other's sources (and asking questions), even if we didn't quite understand what everything did. I'd really like to learn more about how vector graphics work. Besides, we'll never learn how those "mad optimizations" work if we never see them ;)

Btw, where are the music tracks from? Did you write them, calc84maniac? Or are they taken from the original game? They're super catchy...

Offline calc84maniac

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #36 on: November 11, 2013, 01:11:37 am »
I think the source is always useful, even if you don't understand everything. I think most of us learned how to program our calcs by playing with other's sources (and asking questions), even if we didn't quite understand what everything did. I'd really like to learn more about how vector graphics work. Besides, we'll never learn how those "mad optimizations" work if we never see them ;)

Btw, where are the music tracks from? Did you write them, calc84maniac? Or are they taken from the original game? They're super catchy...
I may perhaps release the source code eventually. Though I'd probably do that for the audio engine first, if anything, splitting that into a separate project. And the music tracks are indeed from the original game.

On another note, I've now released Version 0.2! This adds the second scenario to the game, as well as savegame support (plus fixing a few things). I've also included a new build of the original demo scenario with the current engine. You can download it here.
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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #37 on: November 11, 2013, 03:12:05 am »
I may perhaps release the source code eventually. Though I'd probably do that for the audio engine first, if anything, splitting that into a separate project. And the music tracks are indeed from the original game.
Cool :D I'd be happy to add music to my games using that engine. TIMID is a bit behind on schedule. Every time I pick up that project again something in the source is broken :P
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Offline DJ Omnimaga

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #38 on: November 11, 2013, 04:49:59 pm »
404 not found D:

Remember that Omni download updates no longer work, so you now must attach your file in a post, then upload a link to it rather than the file itself in the upload form.

Offline calc84maniac

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #39 on: November 11, 2013, 11:47:52 pm »
404 not found D:

Remember that Omni download updates no longer work, so you now must attach your file in a post, then upload a link to it rather than the file itself in the upload form.
All right, now that ticalc's updated it I just sent the link there. It should work now.

Also, I made a new gameplay video (the text sound effects are noticeably better than in the last demo, I'd say):
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Offline DJ Omnimaga

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #40 on: November 12, 2013, 01:54:42 am »
Nice, you should maybe add a link to this topic in the vid description, though, for people who want to discuss it. :P

Offline Sorunome

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #41 on: November 12, 2013, 05:42:38 am »
Maybe a demo vid of this could be uploaded to omnimagatv? :3

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #42 on: November 12, 2013, 12:14:25 pm »
Yeah it would be nice. What I wish, however, is that there was an emulator that supported both sound and 84+CSE graphics (currently, they are messed up in jsTIfied). I know that TilEm supports sound, but not the Windows version IIRC and I don't know how reliable 84+CSE emulation is.

Offline calc84maniac

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #43 on: November 12, 2013, 01:29:58 pm »
Yeah it would be nice. What I wish, however, is that there was an emulator that supported both sound and 84+CSE graphics (currently, they are messed up in jsTIfied). I know that TilEm supports sound, but not the Windows version IIRC and I don't know how reliable 84+CSE emulation is.
Well, currently this game at least looks fine in jsTIfied, because it doesn't use any fancy LCD features and simply runs at full resolution. Though, until just a moment ago I could never get it to run in jsTIfied because of a glitch in my app header. This glitch also apparently makes the application randomly self destruct because the OS suddenly decides it's not valid. I've just uploaded a fix (v0.21) which should hopefully go live soon. The app is identical in all other ways, so there's no immediate need to update unless you're running into the app self-deletion issue.
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Offline Sorunome

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Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #44 on: November 12, 2013, 04:31:24 pm »
you should leave it in there for the lulz :P

Anyways, nice you could fix some issues :)

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