Author Topic: Steins;Gate 8-Bit (TI-84+CSE)  (Read 22724 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #30 on: November 05, 2013, 11:01:38 pm »
I guess it just needs to get attention on a popular site where anime-related games aren't too much of a niche.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #31 on: November 08, 2013, 03:39:22 pm »
OMG *.* This is freaking awesome. I see you pushed this calc to it's limits here. :D
* Streetwalker wants

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #32 on: November 08, 2013, 06:01:25 pm »
With this engine so many visual novels could be made in the future. Assuming the story is not hardcoded...
If you like my work: why not give me an internet?








Offline mdr1

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 303
  • Rating: +21/-2
    • View Profile
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #33 on: November 10, 2013, 05:59:37 am »
Wow, the result is really impressive! If we could have it on TI-Nspire... Unfortunately, there's no source.
PS: Maybe a TI-84+CSE emulator on TI-Nspire ? :p



Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #34 on: November 10, 2013, 12:18:30 pm »
I don't think that the source would be of any use to you, since it was written by calc84maniac. It is surely not exactly readable due to mad optimizations and various hacks. But I'm sure that if you ask for the source he'll give it to you.

edit
PS: Maybe a TI-84+CSE emulator on TI-Nspire ? :p
Would be great indeed. But even monochrome z80 calcs didn't have a complete emulator (I don't know if Jacobly still works on calcemu in secret) so I wouldn't expect an emulator for the color model anytime soon.
« Last Edit: November 10, 2013, 12:20:11 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #35 on: November 10, 2013, 07:28:16 pm »
I think the source is always useful, even if you don't understand everything. I think most of us learned how to program our calcs by playing with other's sources (and asking questions), even if we didn't quite understand what everything did. I'd really like to learn more about how vector graphics work. Besides, we'll never learn how those "mad optimizations" work if we never see them ;)

Btw, where are the music tracks from? Did you write them, calc84maniac? Or are they taken from the original game? They're super catchy...

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #36 on: November 11, 2013, 01:11:37 am »
I think the source is always useful, even if you don't understand everything. I think most of us learned how to program our calcs by playing with other's sources (and asking questions), even if we didn't quite understand what everything did. I'd really like to learn more about how vector graphics work. Besides, we'll never learn how those "mad optimizations" work if we never see them ;)

Btw, where are the music tracks from? Did you write them, calc84maniac? Or are they taken from the original game? They're super catchy...
I may perhaps release the source code eventually. Though I'd probably do that for the audio engine first, if anything, splitting that into a separate project. And the music tracks are indeed from the original game.

On another note, I've now released Version 0.2! This adds the second scenario to the game, as well as savegame support (plus fixing a few things). I've also included a new build of the original demo scenario with the current engine. You can download it here.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #37 on: November 11, 2013, 03:12:05 am »
I may perhaps release the source code eventually. Though I'd probably do that for the audio engine first, if anything, splitting that into a separate project. And the music tracks are indeed from the original game.
Cool :D I'd be happy to add music to my games using that engine. TIMID is a bit behind on schedule. Every time I pick up that project again something in the source is broken :P
If you like my work: why not give me an internet?








Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #38 on: November 11, 2013, 04:49:59 pm »
404 not found D:

Remember that Omni download updates no longer work, so you now must attach your file in a post, then upload a link to it rather than the file itself in the upload form.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #39 on: November 11, 2013, 11:47:52 pm »
404 not found D:

Remember that Omni download updates no longer work, so you now must attach your file in a post, then upload a link to it rather than the file itself in the upload form.
All right, now that ticalc's updated it I just sent the link there. It should work now.

Also, I made a new gameplay video (the text sound effects are noticeably better than in the last demo, I'd say):
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #40 on: November 12, 2013, 01:54:42 am »
Nice, you should maybe add a link to this topic in the vid description, though, for people who want to discuss it. :P

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #41 on: November 12, 2013, 05:42:38 am »
Maybe a demo vid of this could be uploaded to omnimagatv? :3

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #42 on: November 12, 2013, 12:14:25 pm »
Yeah it would be nice. What I wish, however, is that there was an emulator that supported both sound and 84+CSE graphics (currently, they are messed up in jsTIfied). I know that TilEm supports sound, but not the Windows version IIRC and I don't know how reliable 84+CSE emulation is.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #43 on: November 12, 2013, 01:29:58 pm »
Yeah it would be nice. What I wish, however, is that there was an emulator that supported both sound and 84+CSE graphics (currently, they are messed up in jsTIfied). I know that TilEm supports sound, but not the Windows version IIRC and I don't know how reliable 84+CSE emulation is.
Well, currently this game at least looks fine in jsTIfied, because it doesn't use any fancy LCD features and simply runs at full resolution. Though, until just a moment ago I could never get it to run in jsTIfied because of a glitch in my app header. This glitch also apparently makes the application randomly self destruct because the OS suddenly decides it's not valid. I've just uploaded a fix (v0.21) which should hopefully go live soon. The app is identical in all other ways, so there's no immediate need to update unless you're running into the app self-deletion issue.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #44 on: November 12, 2013, 04:31:24 pm »
you should leave it in there for the lulz :P

Anyways, nice you could fix some issues :)

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!