Author Topic: Steins;Gate 8-Bit (TI-84+CSE)  (Read 22446 times)

0 Members and 1 Guest are viewing this topic.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #45 on: November 13, 2013, 03:48:25 pm »
Speaking of fixing issues, I've now fixed a glitch where the calculator could randomly crash when entering in an invalid command. (Talk about harsh penalties! :P) The fix is now uploaded as Version 0.22, same bat-time, same bat-channel.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #46 on: November 13, 2013, 04:24:35 pm »
Ah right, that might be the glitch I ran into sometimes. I remember the calc shutting down for no reason after trying some random commands, since I was stuck

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #47 on: December 18, 2013, 09:37:33 pm »
Now I've released Version 0.30! This version adds another scenario to the game, fixes some glitches and script errors, and improves the accuracy of the image conversion.

Screenshot from the new scenario:


Graphical accuracy improvements (old -> new):
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline tr1p1ea

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 647
  • Rating: +110/-0
    • View Profile
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #48 on: December 19, 2013, 03:34:47 pm »
Yeah, thats what im talking about! :).

Nice work as always.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline Hexatron

  • LV3 Member (Next: 100)
  • ***
  • Posts: 76
  • Rating: +2/-1
    • View Profile
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #49 on: December 19, 2013, 04:58:36 pm »
I love seeing the progress of this game! Good luck for the future!

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #50 on: December 20, 2013, 08:01:56 pm »
Could it be possible to make a scaled-down monochrome version of this? It looks interesting and I want to play it, but I don't have a CSE.
« Last Edit: December 20, 2013, 08:02:08 pm by pimathbrainiac »
I am Bach.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #51 on: December 21, 2013, 01:06:45 am »
Could it be possible to make a scaled-down monochrome version of this? It looks interesting and I want to play it, but I don't have a CSE.
Technically, yeah it should be possible. Most sections of text displayed would have to be split up, though, since I really can't display as much on the screen at once. I could cut out the lower part of the image to make more room for text, though (which is actually what the original game did; the CSE version has the bonus of having the full image displayed along with the text).
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #52 on: December 21, 2013, 01:17:31 am »
This is how it should be.  ;D
Could it be possible to make a scaled-down monochrome grayscale version of this? It looks interesting and I want to play it, but I don't have a CSE.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #53 on: December 21, 2013, 01:20:47 am »
This is how it should be.  ;D
Could it be possible to make a scaled-down monochrome grayscale version of this? It looks interesting and I want to play it, but I don't have a CSE.
Heh, true enough. It would be interesting to see how well that would work along with sound output, though. On the other hand, the polygon rendering might lend itself well to dithering for "colors" in monochrome. I think there's a monochrome computer selectable in the original game that does just that, but of course it's much higher than 96x64 resolution.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #54 on: April 27, 2014, 02:53:23 pm »
Now I've uploaded Version 0.40! I've added the fourth scenario, and I believe this means I'm a little over halfway done.

Prepare for MayQueen+Nyan2:


Also, as a PSA, the original Steins;Gate visual novel is now out in English for PC! More information is available at http://steins-gate.us/.

The limited edition is out of stock, but the download edition is available now for $39.95. Alternatively, the standard package edition is coming out within the next couple of weeks, and Rightstuf seems to have the best deal on it at $31.96. Also, the publisher is hoping to eventually publish the game on Steam; negotiations for that are in progress with the Japanese developers currently.

I got the Limited Edition about a month ago, and I can highly recommend it! It's a wild ride, and one of the best time travel adventures I've ever encountered. I've clocked in over 40 hours on it, and I still haven't reached all of the endings. I want this game to sell as well as possible so we can get more localized Science Adventures. ;)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #55 on: April 27, 2014, 02:55:50 pm »
Ui, nice, a update! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #56 on: April 27, 2014, 02:57:18 pm »
Awesome and I always love those detailed pics O.O

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Steins;Gate 8-Bit (TI-84+CSE)
« Reply #57 on: April 29, 2014, 12:34:42 pm »
Yay nice to see another update. :D