Author Topic: StickNinja (Contest Entry)  (Read 21806 times)

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Offline squidgetx

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Re: StickNinja (Contest Entry)
« Reply #30 on: July 13, 2011, 01:01:11 pm »
Haha, not quite that easy because the jumping is governed by realistic physics, so I can't precision adjust it by pixels. But I can increase the initial velocity of the jump.

Update-wise, I've optimized a bit and got a cool enemy killing explosion animation going. I've also fixed several major bugs, as well as begun working on some other levels.

Offline TIfanx1999

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Re: StickNinja (Contest Entry)
« Reply #31 on: July 13, 2011, 01:13:50 pm »
Looking very nice! This is going to be a tough competiton! >.<

Offline squidgetx

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Re: StickNinja (Contest Entry)
« Reply #32 on: July 15, 2011, 09:12:51 pm »
Pretty much finished. Packaging it up to send it in now. Have a screenie.

Did I mention this is 6mhz?
« Last Edit: July 15, 2011, 09:26:46 pm by squidgetx »

Offline jnesselr

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Re: StickNinja (Contest Entry)
« Reply #33 on: July 16, 2011, 11:43:01 am »
I am so playing that when it's released....

Offline squidgetx

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Re: StickNinja (Contest Entry)
« Reply #34 on: July 16, 2011, 11:56:24 am »
Check the contest poll thread XD

Offline p2

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Re: StickNinja (Contest Entry)
« Reply #35 on: July 17, 2011, 11:45:05 am »
There's a little bug in the graphics:
Walk left while pressing ALPHA
Sometimes you see a door astead of the stickNinja.
*insert supercool signature*

Offline Munchor

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Re: StickNinja (Contest Entry)
« Reply #36 on: July 24, 2011, 10:22:22 am »
What I have to say about this game after trying it in depth is that it's a very realistic ninja game, the graphics make it real, but the gameplay is at the same level!

Offline p2

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Re: StickNinja (Contest Entry)
« Reply #37 on: July 24, 2011, 12:49:08 pm »
only every second time you can load your old saving.
If you've lost the appv (deleted), it'l be a ramclear or a strange, funny level, where you'll have 32 lives.
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Offline leafy

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Re: StickNinja (Contest Entry)
« Reply #38 on: July 26, 2011, 09:11:21 pm »
Oh squiddy just saying in Stick Ninja if you break too many of those glass boxes the particles accumulate and eventually overrun and crash the program, so you might want to limit that.

Also is the last level even frickin possible? I got to the bit where two opposing conveyer belts smash you into a spike, but I don't know where to go from there.
Unless...you're supposed to drop down?
* leafiness0 goes to check
In-progress: Graviter (...)

Offline squidgetx

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Re: StickNinja (Contest Entry)
« Reply #39 on: July 29, 2011, 01:47:11 pm »
Oh squiddy just saying in Stick Ninja if you break too many of those glass boxes the particles accumulate and eventually overrun and crash the program, so you might want to limit that.

Also is the last level even frickin possible? I got to the bit where two opposing conveyer belts smash you into a spike, but I don't know where to go from there.
Unless...you're supposed to drop down?
* leafiness0 goes to check

Ah, I thought I put a check in for that. i guess it doesn't work too well... No comment regarding the two opposing conveyor belts, hehe

only every second time you can load your old saving.
If you've lost the appv (deleted), it'l be a ramclear or a strange, funny level, where you'll have 32 lives.

I still don't know why this bit happens (about the saving). I'll have to check again I suppose. At the least I'll make it so that it won't run if the appv isn't detected..

Offline Munchor

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Re: StickNinja (Contest Entry)
« Reply #40 on: July 29, 2011, 02:05:20 pm »
Oh squiddy just saying in Stick Ninja if you break too many of those glass boxes the particles accumulate and eventually overrun and crash the program, so you might want to limit that.

I never had that happening, but it makes sense, nice catch.