Author Topic: StickNinja (Contest Entry)  (Read 21529 times)

0 Members and 1 Guest are viewing this topic.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
StickNinja (Contest Entry)
« on: June 26, 2011, 08:34:10 pm »
So I ditched the isometric 3d thing...

Anyway, here's my contest entry. Inspired from all those stick figure platformer flash games, and Zelda. Jump around with a sword and kill stuff, yay!

Enemies and coins are fully functional but not shown in the screenie. Best viewed in FF/Opera, sorry :P Runs at 6mhz.

The torches light when you hit them, they can open doors and things, etc. (Phantom Hourglass, anyone?) They can also be linked to other torches: ie you'll have to light 2 before it activates. Others can also have a limited burntime, and will only stay permanently lit if you activate the other torch. Fun stuff, hehe. I'll use this to add a puzzle element to the game as well.
« Last Edit: June 26, 2011, 08:36:16 pm by squidgetx »

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: StickNinja (Contest Entry)
« Reply #1 on: June 26, 2011, 08:38:59 pm »
Nice work! Is there going to be a story behind this game?
BTW, you have 1234 posts.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: StickNinja (Contest Entry)
« Reply #2 on: June 26, 2011, 10:49:18 pm »
I'm loving the sprite animations ^^
In-progress: Graviter (...)

Offline Broseph Radson

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 295
  • Rating: +20/-1
  • Its 0x1A4 somewhere
    • View Profile
Re: StickNinja (Contest Entry)
« Reply #3 on: June 26, 2011, 11:15:43 pm »
Dem sprites! Nice job!

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: StickNinja (Contest Entry)
« Reply #4 on: June 26, 2011, 11:31:57 pm »
DUDE!
hmm, i think that's the first time i've ever seen a calc character sprite that could be described as lanky.
all the animations (except for the jumping being so rigid) look fantastic!

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: StickNinja (Contest Entry)
« Reply #5 on: June 26, 2011, 11:34:28 pm »
Give him one of those headband things that ninjas wear ^^
In-progress: Graviter (...)

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: StickNinja (Contest Entry)
« Reply #6 on: June 27, 2011, 08:34:11 am »
Hey, I'm definitely liking this so far. Looks very promising! ^^

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: StickNinja (Contest Entry)
« Reply #7 on: June 27, 2011, 09:29:15 am »
Epic cool!
I'm not a nerd but I pretend:

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: StickNinja (Contest Entry)
« Reply #8 on: June 27, 2011, 09:32:10 am »
Competition!  0_0
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: StickNinja (Contest Entry)
« Reply #9 on: June 27, 2011, 09:28:17 pm »
* yunhua98 lost...

WOW.

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: StickNinja (Contest Entry)
« Reply #10 on: June 27, 2011, 09:43:54 pm »
Wow looks nice! I love the graphics but especially how the stick figure looks like. For some reasons, even if it's just a stick figure it fits very well there.

Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: StickNinja (Contest Entry)
« Reply #11 on: June 27, 2011, 11:25:36 pm »
Anyway, here's my contest entry. Inspired from all those stick figure platformer flash games, and Zelda. Jump around with a sword and kill stuff, yay!
Alright! jumping and killing are so much fun...
Like DJ said, the graphics are very good. Something about them just makes me want to play it...


Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: StickNinja (Contest Entry)
« Reply #12 on: June 27, 2011, 11:31:57 pm »
I'm loving the sprite animations ^^

^ That, and he can do so many things already -- jump (and it scrolls!), duck, swipe, even light torches. Can't wait to see how this turns out. It's gonna be awesome :D




Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: StickNinja (Contest Entry)
« Reply #13 on: June 28, 2011, 04:19:58 am »
I must have missed this thread. Anyway this looks AWESOME. Great work Squidgetx.


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: StickNinja (Contest Entry)
« Reply #14 on: June 28, 2011, 07:24:19 am »
This looks great. And with the torches you can also make some simple puzzles (like in those zelda games on the DS).
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated