Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
StickNinja (Contest Entry)
« previous
next »
Print
Pages:
1
[
2
]
3
Go Down
Author
Topic: StickNinja (Contest Entry) (Read 21531 times)
0 Members and 1 Guest are viewing this topic.
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: StickNinja (Contest Entry)
«
Reply #15 on:
June 28, 2011, 08:22:16 pm »
Haha, thanks everyone!
Right now I'm working on the room-switching. I'm kinda feeling a little lazy and just hardcoding it into the game.... (data set with the door coordinates and a data search loop....rather than having support for any amount or location of doors-which is what I did for A:P lol)
To do:
Fix small bug with animations-can anyone see it in the screenie?
Sprite some more stuff
Make sure all the torches work correctly
Make levels
Code more enemy movement patterns
ITEMS: hehe, this will be fun. You'll get a sword that can hit from a distance
Dying/saving, etc.
More tiles? Springs, spikes, hm, what else can I throw in?
«
Last Edit: June 28, 2011, 08:25:12 pm by squidgetx
»
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
JustCause
CoT Emeritus
LV8
Addict (Next: 1000)
Posts: 810
Rating: +115/-5
Re: StickNinja (Contest Entry)
«
Reply #16 on:
June 29, 2011, 01:55:10 am »
WOW. I can't wait to see where this goes -- definitely watching this thread! Good luck!
Logged
See you, space cowboy...
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: StickNinja (Contest Entry)
«
Reply #17 on:
July 02, 2011, 01:52:49 pm »
so basically my computer exploded...
I think I'll be able to get access to ti connect to enter it in the contest, but I'm not going to be able to post too many updates here, and if I do, they'll be text only
That being said, I did get some work done. Room switching works perfectly, as do new spring and spike tiles >
«
Last Edit: July 02, 2011, 01:53:57 pm by squidgetx
»
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: StickNinja (Contest Entry)
«
Reply #18 on:
July 02, 2011, 02:07:01 pm »
Hmm this sucks, but isn't it the second time your computer does that? If so, then I think you need to change it completely because it's clear it's not going to work properly anymore in long terms.
If not, then get the receipt and bring it back to the store, since it would be new by like one month max.
And also try to not mess around with Windows files if that's what you do, unless you know what you're doing. There are people that just plain delete the system32 directory or other crap like that then say their computer has issues. X.x
Anyway I hope you can solve that issue soon so you can remain staff and post your entry in time
Logged
fb39ca4
LV10
31337 u53r (Next: 2000)
Posts: 1749
Rating: +60/-3
Re: StickNinja (Contest Entry)
«
Reply #19 on:
July 02, 2011, 02:11:46 pm »
Quote from: squidgetx on July 02, 2011, 01:52:49 pm
so basically my computer exploded...
What part?
Make sure to create some backups somewhere else now, if you haven't done so already.
Logged
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: StickNinja (Contest Entry)
«
Reply #20 on:
July 03, 2011, 06:19:49 pm »
Yeah, I managed to save all my important stuff.
I've gotten injury-death working properly now (classic character flash and temporary invincibility), as well as a cool GUI for lives and stuff
but I have to remake the main level selection level since it got lost in a RAM clear (it'll only take twenty minutes or so, but it's a pain =/)
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: StickNinja (Contest Entry)
«
Reply #21 on:
July 09, 2011, 10:54:07 am »
Computer fixed
To-do:
Make levels
New sword type
Save/load (easy)
Title screen
More sprites/tiles/enemy patterns
Logged
+5/-0 karm for this message
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: StickNinja (Contest Entry)
«
Reply #22 on:
July 09, 2011, 02:52:22 pm »
That's awesome. It looks like it'll be some pretty good competition.
Great job, squidgetx!
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: StickNinja (Contest Entry)
«
Reply #23 on:
July 11, 2011, 08:08:25 am »
Thanks, ztrumpet!
Right now I've got some sick new enemy movement patterns working...hehehe
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: StickNinja (Contest Entry)
«
Reply #24 on:
July 11, 2011, 08:40:50 am »
Very cool stuff, but be careful as there isn't much time left! >.<
Logged
Munchor
LV13
Extreme Addict (Next: 9001)
Posts: 6199
Rating: +295/-121
Code Recycler
Re: StickNinja (Contest Entry)
«
Reply #25 on:
July 11, 2011, 09:04:54 am »
That's looking really cool, just don't forget you have 4 more days and you'd better send it in some time before the deadline.
Logged
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: StickNinja (Contest Entry)
«
Reply #26 on:
July 11, 2011, 03:29:40 pm »
It's under control
Only one more 'major' element to add, then title screen and a few levels to go, and we're good
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
p2
LV8
Addict (Next: 1000)
Posts: 849
Rating: +51/-11
I'm back :)
Re: StickNinja (Contest Entry)
«
Reply #27 on:
July 12, 2011, 09:16:37 am »
looks great.
but on the screenie you can see, that the stick figure isn't falling down, even if only one foot is on the platform.
(Jumping, only the front foot is on the platform, from one moment to the other, the stick figure stands on the platform.)
It looks a bit strange. a real human would have felt down.
but it's a stick figure!
Maybe you should make graphics tor change between jump and standing.
Logged
*insert supercool signature*
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: StickNinja (Contest Entry)
«
Reply #28 on:
July 13, 2011, 12:00:01 pm »
yeah, the collision detection isn't perfect, but it saves a lot on speed and size =/
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
p2
LV8
Addict (Next: 1000)
Posts: 849
Rating: +51/-11
I'm back :)
Re: StickNinja (Contest Entry)
«
Reply #29 on:
July 13, 2011, 12:02:44 pm »
Yust increase the max. jump widh per five pixels.
Then you'll be in mid of the platforms.
Logged
*insert supercool signature*
Print
Pages:
1
[
2
]
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
StickNinja (Contest Entry)