Author Topic: Suave  (Read 24594 times)

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ASHBAD_ALVIN

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Suave
« on: November 06, 2010, 09:37:39 pm »
for those of you who saw it on UTI, don't think it's dead yet.  I'll just say I may have gotten a new partner for this, by the name of builderboy.  If we can work some ideas out, this may turn into something real ;)
« Last Edit: February 04, 2011, 06:52:23 pm by Ashbad »

Offline yunhua98

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Re: 'DE
« Reply #1 on: November 06, 2010, 09:38:18 pm »
sounds cool!  btw, is Deep Thought on the team?

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ASHBAD_ALVIN

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Re: 'DE
« Reply #2 on: November 06, 2010, 09:38:54 pm »
I tried to get him earlier on UTI, and he said maybe.  I'll have to ask him again.

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Re: 'DE
« Reply #3 on: November 06, 2010, 10:41:39 pm »
So, I didn't see this on UTI.  What exactly is it?

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Re: 'DE
« Reply #4 on: November 06, 2010, 11:33:51 pm »
anyone found a link?


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Re: 'DE
« Reply #5 on: November 06, 2010, 11:37:30 pm »
right here:  http://www.unitedti.org/forum/index.php?showtopic=9492
sounds pretty cool, maybe this could be integrated into KOS along with some of Axe?  just a thought.  ;)

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Re: 'DE
« Reply #6 on: November 06, 2010, 11:46:11 pm »
Quote
...it includes inheritance, polymorphism...

Wait, it includes full support for polymorphic code? Awesome. I'm going to have to use this for virii if it ever comes out ;D
« Last Edit: November 06, 2010, 11:47:46 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline nemo

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Re: 'DE
« Reply #7 on: November 07, 2010, 12:10:00 am »
i noticed a small problem concerning memory. you said that variables have a shaddow variable that has 27+ status reads available, which i think is really cool. but that makes each variable 27+ bytes large. i dont mean to be offensive, but after each operation with the variable, wouldn't each of the 27 status' have to be updated, creating a big slowdown? also, what operator is the "." operator? i saw the line "deout.X.Y."Hello, World!": k.wait" is deout a reference to a system object? i do recognize the similarity to cout in C though. also, is k a reference to another system object, telling the program to pause? i can't wait to see progress on this


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Re: 'DE
« Reply #8 on: November 07, 2010, 03:58:46 am »
That seems interesting, I hope this works out well. Keep in mind that new language projects are very huge, so try to start with the basics first then gradually add some more stuff, like Quigibo did with Axe. Btw you can also contact Deep Thought and Builderboy on Omni if they don't respond on UTI, as they are more active here :P

ASHBAD_ALVIN

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Re: 'DE
« Reply #9 on: November 07, 2010, 08:43:31 am »
i noticed a small problem concerning memory. you said that variables have a shaddow variable that has 27+ status reads available, which i think is really cool. but that makes each variable 27+ bytes large. i dont mean to be offensive, but after each operation with the variable, wouldn't each of the 27 status' have to be updated, creating a big slowdown? also, what operator is the "." operator? i saw the line "deout.X.Y."Hello, World!": k.wait" is deout a reference to a system object? i do recognize the similarity to cout in C though. also, is k a reference to another system object, telling the program to pause? i can't wait to see progress on this

The status reads are only 2 bytes large.  but, there are 27 different functions to attain these statuses.  Like, let's say you want the status 'Pointer'.  It would return the pointer in the 2 byte status.  Or if you wanted size, or length, or amount of occurences of a number starting at the variable, it would return those in the status.

I was also thinking that KOS would be a great platform for this ;) but so far sircmpwn isn't showing any interest in having it on KOS :(

@Nemo: That was the old syntax, I was starting to change it before I stopped working on it on UTI.
« Last Edit: November 07, 2010, 08:47:05 am by ASHBAD_ALVIN »

SirCmpwn

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Re: 'DE
« Reply #10 on: November 07, 2010, 10:17:20 am »
I'd love to have it in KOS, but you'd have to wait a bit before you start working on it.

ASHBAD_ALVIN

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Re: 'DE
« Reply #11 on: November 07, 2010, 10:43:12 am »
well, I guess we can work out some details until then ;)

SirCmpwn

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Re: 'DE
« Reply #12 on: November 07, 2010, 11:00:09 am »
Yep, sounds good!

ASHBAD_ALVIN

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Re: 'DE
« Reply #13 on: November 07, 2010, 11:02:29 am »
Well, sir, one question:

It looks like KOS handles multitasking and such, which is cool, could definately be implemented in threads on 'DE.  But how much memory is available to programmers?

SirCmpwn

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Re: 'DE
« Reply #14 on: November 07, 2010, 11:03:11 am »
All of RAM, save around 1000 bytes the OS uses.
If a program requests exclusive control, it can have 100% of RAM.
« Last Edit: November 07, 2010, 11:03:29 am by SirCmpwn »