Author Topic: Suave  (Read 24034 times)

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ASHBAD_ALVIN

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Re: 'DE
« Reply #45 on: November 17, 2010, 01:50:44 pm »
Thanks Kostya zzCoRRoDe ;)
« Last Edit: November 17, 2010, 01:51:20 pm by ASHBAD_ALVIN »

Offline Builderboy

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Re: 'DE
« Reply #46 on: November 17, 2010, 02:03:09 pm »
Thats really neat!  Could you comment all the lines so we know what is going on?  Haha im a bit confused ;D

Offline zzCoRRoDe

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Re: 'DE
« Reply #47 on: November 17, 2010, 02:03:49 pm »
LOL he is going to be doing that right now :P
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ASHBAD_ALVIN

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Re: 'DE
« Reply #48 on: November 17, 2010, 02:05:48 pm »
nope, friend, I'll do that when I get home, school JUST let out

Offline Builderboy

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Re: 'DE
« Reply #49 on: November 17, 2010, 02:06:32 pm »
Heh, sounds good ^^ Its looking really nice so far!

Offline DJ Omnimaga

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Re: 'DE
« Reply #50 on: November 17, 2010, 02:42:05 pm »
Interesting. :)

Offline nemo

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Re: 'DE
« Reply #51 on: January 06, 2011, 10:42:34 pm »
sorry to bring this back from the grave but, any progress on this?


Ashbad

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Re: 'DE
« Reply #52 on: January 07, 2011, 01:21:30 pm »
no

Offline DJ Omnimaga

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Re: 'DE
« Reply #53 on: January 08, 2011, 08:28:11 pm »
This is the shortest update post ever. O.O

Sorry to hear there were no updates, though, although I can understand since you're focusing on Pyrix and Trio and Niko.

Offline nemo

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Re: 'DE
« Reply #54 on: January 08, 2011, 08:32:23 pm »
no

is it dead? i was excited to see OOP on a calculator.


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Re: 'DE
« Reply #55 on: January 09, 2011, 07:34:03 pm »
I don't remember but I think he said before it was kinda on hiatus. I'm not sure, though. I personally think he's focusing on Trio and Niko: Falling and Pyrix, right now.

Ashbad

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Re: 'DE
« Reply #56 on: January 09, 2011, 07:46:48 pm »
yeah, plus if I did OOP I would really screw it up :/

well, if they do ever crack the prizm, I'll make DE for that, I'll promise ;)

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Re: 'DE
« Reply #57 on: January 10, 2011, 02:56:43 pm »
Ah ok, yeah maybe OOP might be a bit too much for z80, idk. It might be nice for the Prizm actually, though, or the Nspire.

Ashbad

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Re: 'DE
« Reply #58 on: February 01, 2011, 07:42:33 pm »
y'know what, I had the idea today that since TaNF progress is going smoothly again, I might as well take this up on a smaller scale.  Right now it's back in the conceptual phase, and I'm thinking of two ideas:

-An OOP language that compiles into Axe source, which then can be compiled into a program/flash app

-A slightly OOP language which compiles directly into assembly

And PS: keep in mind option 1 would be coded in Axe, and would have more OOP support because my axe skills are more developed in axe rather than pure assembly.

Please post your ideas/suggestions/comments.

EDIT: and one main component of the language is a very very very simple syntax which is condensed, yet extremely powerful.
« Last Edit: February 01, 2011, 07:43:23 pm by Ashbad »

Offline squidgetx

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Re: 'DE
« Reply #59 on: February 01, 2011, 07:43:47 pm »
Compiles into Axe source? I guess I could see how that would work. I think that messing around with the tokens and everything will be a major hassle though, especially with numbers (ie parsing the characters 1,2,3 into the actualy number 123...) Regardless, good luck! I don't have much experience with oop languages though, so I can't really tell you what I think is best :x
« Last Edit: February 01, 2011, 07:44:29 pm by squidgetx »