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Suave
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Topic: Suave (Read 24030 times)
0 Members and 1 Guest are viewing this topic.
ASHBAD_ALVIN
Guest
Re: 'DE
«
Reply #45 on:
November 17, 2010, 01:50:44 pm »
Thanks
Kostya
zzCoRRoDe
«
Last Edit: November 17, 2010, 01:51:20 pm by ASHBAD_ALVIN
»
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Builderboy
Physics Guru
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Posts: 5673
Rating: +613/-9
Would you kindly?
Re: 'DE
«
Reply #46 on:
November 17, 2010, 02:03:09 pm »
Thats really neat! Could you comment all the lines so we know what is going on? Haha im a bit confused
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zzCoRRoDe
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Re: 'DE
«
Reply #47 on:
November 17, 2010, 02:03:49 pm »
LOL he is going to be doing that right now
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ASHBAD_ALVIN
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Re: 'DE
«
Reply #48 on:
November 17, 2010, 02:05:48 pm »
nope, friend, I'll do that when I get home, school JUST let out
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Builderboy
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Would you kindly?
Re: 'DE
«
Reply #49 on:
November 17, 2010, 02:06:32 pm »
Heh, sounds good ^^ Its looking really nice so far!
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DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Re: 'DE
«
Reply #50 on:
November 17, 2010, 02:42:05 pm »
Interesting.
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nemo
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Re: 'DE
«
Reply #51 on:
January 06, 2011, 10:42:34 pm »
sorry to bring this back from the grave but, any progress on this?
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Ashbad
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Re: 'DE
«
Reply #52 on:
January 07, 2011, 01:21:30 pm »
no
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Re: 'DE
«
Reply #53 on:
January 08, 2011, 08:28:11 pm »
This is the shortest update post ever.
Sorry to hear there were no updates, though, although I can understand since you're focusing on Pyrix and Trio and Niko.
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nemo
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Re: 'DE
«
Reply #54 on:
January 08, 2011, 08:32:23 pm »
Quote from: Ashbad on January 07, 2011, 01:21:30 pm
no
is it dead? i was excited to see OOP on a calculator.
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: 'DE
«
Reply #55 on:
January 09, 2011, 07:34:03 pm »
I don't remember but I think he said before it was kinda on hiatus. I'm not sure, though. I personally think he's focusing on Trio and Niko: Falling and Pyrix, right now.
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Ashbad
Guest
Re: 'DE
«
Reply #56 on:
January 09, 2011, 07:46:48 pm »
yeah, plus if I did OOP I would really screw it up
well, if they do ever crack the prizm, I'll make DE for that, I'll promise
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: 'DE
«
Reply #57 on:
January 10, 2011, 02:56:43 pm »
Ah ok, yeah maybe OOP might be a bit too much for z80, idk. It might be nice for the Prizm actually, though, or the Nspire.
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Ashbad
Guest
Re: 'DE
«
Reply #58 on:
February 01, 2011, 07:42:33 pm »
y'know what, I had the idea today that since TaNF progress is going smoothly again, I might as well take this up on a smaller scale. Right now it's back in the conceptual phase, and I'm thinking of two ideas:
-An OOP language that compiles into Axe source, which then can be compiled into a program/flash app
-A slightly OOP language which compiles directly into assembly
And PS: keep in mind option 1 would be coded in Axe, and would have more OOP support because my axe skills are more developed in axe rather than pure assembly.
Please post your ideas/suggestions/comments.
EDIT: and one main component of the language is a very very very simple syntax which is condensed, yet extremely powerful.
«
Last Edit: February 01, 2011, 07:43:23 pm by Ashbad
»
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squidgetx
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rawr.
Re: 'DE
«
Reply #59 on:
February 01, 2011, 07:43:47 pm »
Compiles into Axe source? I guess I could see how that would work. I think that messing around with the tokens and everything will be a major hassle though, especially with numbers (ie parsing the characters 1,2,3 into the actualy number 123...) Regardless, good luck! I don't have much experience with oop languages though, so I can't really tell you what I think is best :x
«
Last Edit: February 01, 2011, 07:44:29 pm by squidgetx
»
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