Author Topic: Snake TI84+C  (Read 8786 times)

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Offline AssemblyBandit

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Re: Snake TI84+C
« Reply #30 on: October 12, 2013, 09:58:00 pm »
@DJ: Originally I had it set to advance levels after reaching a length of 160! It was impossible, so I lowered it to 60. In v1.2, when short is selected the length is 40 and for long its 80.

Snake has been updated to v1.2 and in my opinion, is a lot better. I have also created a DCSE version for anyone using the shell.




Online DJ Omnimaga

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Re: Snake TI84+C
« Reply #31 on: October 13, 2013, 01:14:38 am »
Awesome update :D

Offline Sorunome

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Re: Snake TI84+C
« Reply #32 on: October 13, 2013, 05:18:41 am »
Looking awesome! :D

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Offline AssemblyBandit

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Re: Snake TI84+C
« Reply #33 on: October 14, 2013, 01:29:58 am »
Thanks DJ and Sorunome!

Offline Adriweb

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Re: Snake TI84+C
« Reply #34 on: October 14, 2013, 11:18:07 am »
Yep, very nice, congratz :)
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Offline Streetwalrus

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Re: Snake TI84+C
« Reply #35 on: October 14, 2013, 04:16:20 pm »
* Streetwalker expects a ticalg.org feature :D

Offline AssemblyBandit

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Re: Snake TI84+C
« Reply #36 on: October 14, 2013, 04:31:37 pm »
Thanks adriweb and Streetwalker! I shouldn't have put it out so quick. I did have to remove another texture to fit in the code, but I can always optimize the textures. Pacman should be released soon, trying to fix a bug with the ghosts that is getting really annoying to find. And wait till you see what I'm working on next, a demo will be out soon!

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Re: Snake TI84+C
« Reply #37 on: October 15, 2013, 03:32:03 pm »
That reminds me, have you ever gotten issues with sprites flickering when making 84+CSE games? I know with Frogger it's not a big problem due to sprites moving on plain colors, but what about Pacman where they walk over dots?

Offline AssemblyBandit

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Re: Snake TI84+C
« Reply #38 on: October 15, 2013, 04:54:46 pm »
Yeah, in Buttonz there is no flicker but you can tell its not synched with the refresh when a partial line is only visible. In Pacman, I redraw the whole sprite regardless of whether it needs it or not which amplifies the problem. Because its in interlace mode, you can see the individual vertical lines going through the sprite. The lcd screen is actually pretty slow, I have to add pauses after telling it to hide the screen, invert it, and scroll. In Tunnel, after telling it to scroll, it gets around to scrolling the screen halfway through drawing the sprite which causes ghosting. I haven't really tested it out yet, but I have found some interesting registers. I'm hoping that one is for refresh and maybe one to let me know when a command such as scroll has executed.

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Re: Re: Snake TI84+C
« Reply #39 on: October 16, 2013, 12:41:05 pm »
Thankfully we got used to flickering on the Atari 2600 so unless the Pacman ghosts flickers as bad as the crappy Atari port from 1982 it should probably be fine.