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Backups acquired.
Quote from: leafiness0 on November 27, 2011, 09:53:03 pmBackups acquired.so for some reason, my calc(or my computer) won't let me transfer this file! I really wanted to play it Wabbit works though, but it's harder
Ok so it's official: I'm picking this up as a side project. A question for those who've played it: how does it handle collisions with the walls floor etc? ie when it hits the side of the platform does it bounce or just kind of stick?
Hm I'm wondering if i should make my own topic for this instead of hijacking leafy's topic
Also having fun trying to figure out a more optimized way to do bullet collision detection Spoiler For code stuffs: If {W}r+16>>XIf {W}r-32<<XIf {W+2}r+16>>YIf {W+2}r-32<<Y{W+4}r*2→S{W+6}r*2→Tsub(DLB).remove bulletGoto EBLEndEndEndEnd
If {W}r-X+15<47If {W+2}r-Y+15<47