Crossposted from CodeWalrus (
https://codewalr.us/index.php?topic=761 )
For the last month after toying around in Axe for a bit of the summer, I started a Super Mario game. I think it's gotten to the point where I can finally post about it.
I aim for this project to beat Sam Heald's Super Mario 2.0, because it's been 16 years since its release and there should have been a better Mario game released since then.
*cough*Project M*cough*.
I am using screenshots from Project M to decide what features I should add.
Here are the features I have/plan to have
Done:
Horizontal Scrolling (duh)
On calc level editor
Animated blocks
Standard blocks
Standard powerups (eg: 1up, regular mushroom, fireflower)
Animated mario
Planned:
Wider enemy selection (currently only Goombas, planned: Koopas, bullet bills,
Better physics (If anyone could help me with this that'd be awesome)
Built in levelpack
Working on:
Vertical scrolling (nearly done, I really wish I had started this at the beginning of the project, just fixing bugs)
Maybe:
Racoon powerup
Yoshi (This is less likely)
Probably not happening:
Greyscale backgrounds.
Map like Super Mario Bros 3
Screenshots coming soon. If anyone has any questions just ask! Download will probably come shortly after screenshots.
Also, if anyone has a better name for the project I'd love to hear it.