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Super Mario Bros. 2 port [AXE]
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Topic: Super Mario Bros. 2 port [AXE] (Read 16979 times)
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aeTIos
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Super Mario Bros. 2 port [AXE]
«
on:
March 12, 2011, 09:41:40 am »
Ohai everyone!
I'm creating a Super Mario Bros. 2 port!
awesome, isn't it?
It will have 1:1 sprites, and sound.
I am trying to do it in 4 lv grayscale, too, not sure if I can stick to it (speed issues?)
I have a question, though...
how to do animated tiles?
Oh, you wanna play it?
www.virtualnes.com
«
Last Edit: March 12, 2011, 09:42:37 am by aeTIos
»
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Re: Super Mario Bros. 2 port [AXE]
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Reply #1 on:
March 12, 2011, 09:51:30 am »
Yes! I love this Mario game and secretly hoped someone would port it!
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aeTIos
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Re: Super Mario Bros. 2 port [AXE]
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Reply #2 on:
March 12, 2011, 09:51:48 am »
You're in luck
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Re: Super Mario Bros. 2 port [AXE]
«
Reply #3 on:
March 12, 2011, 10:10:23 am »
Quote from: aeTIos on March 12, 2011, 09:41:40 am
I have a question, though...
how to do animated tiles?
Treat the tiles as moving objects and redraw them every frame.
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aeTIos
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Re: Super Mario Bros. 2 port [AXE]
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Reply #4 on:
March 12, 2011, 10:11:56 am »
but that would be a ton of work, or not?
If not, do you have example code?
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Re: Super Mario Bros. 2 port [AXE]
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Reply #5 on:
March 12, 2011, 10:15:55 am »
Nope, it's not too bad. You'd have to set up object arrays anyway to take care of the enemies. Just treat animated tiles as another set of enemies (that don't hurt you).
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aeTIos
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Re: Super Mario Bros. 2 port [AXE]
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Reply #6 on:
March 12, 2011, 10:16:53 am »
* aeTIos lost....
Ah okay. Gotta give it a try.
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Re: Super Mario Bros. 2 port [AXE]
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Reply #7 on:
March 12, 2011, 11:21:49 am »
This sounds very cool. I wish you lots of luck, aeTIos.
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aeTIos
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Re: Super Mario Bros. 2 port [AXE]
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Reply #8 on:
March 12, 2011, 11:23:52 am »
Thanks!
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Re: Super Mario Bros. 2 port [AXE]
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Reply #9 on:
March 12, 2011, 01:48:42 pm »
*clone
Take a look at my tilemapper tutorial that covers animated tiles.
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aeTIos
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Re: Super Mario Bros. 2 port [AXE]
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Reply #10 on:
March 12, 2011, 01:50:02 pm »
port, clone... you get the idea
I'll take a look at your tutorial
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Re: Super Mario Bros. 2 port [AXE]
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Reply #11 on:
March 12, 2011, 01:55:12 pm »
Mario 2 for Axe!
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aeTIos
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Re: Super Mario Bros. 2 port [AXE]
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Reply #12 on:
March 12, 2011, 02:12:34 pm »
Can someone convert those files for me in Axe music? I tried it but it sounds crappy with much background 'crushing'
Thanks in advance!
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Re: Super Mario Bros. 2 port [AXE]
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Reply #13 on:
March 12, 2011, 02:21:27 pm »
:O Sounds awesome! Hope you finish it
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aeTIos
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Re: Super Mario Bros. 2 port [AXE]
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Reply #14 on:
March 12, 2011, 02:24:06 pm »
I'll try
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Super Mario Bros. 2 port [AXE]