Author Topic: Super Mario Bros. 2 port [AXE]  (Read 16766 times)

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Offline Darl181

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Re: Super Mario Bros. 2 port [AXE]
« Reply #30 on: March 16, 2011, 02:18:36 am »
Will it be possible to scroll both ways?  One of the few things that tended to (for lack of a better word) annoy me about the older mario game (Link) was that you couldn't go back to the left.

This looks great either way ;D
« Last Edit: March 16, 2011, 02:20:23 am by Darl181 »
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Offline TIfanx1999

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Re: Super Mario Bros. 2 port [AXE]
« Reply #31 on: March 16, 2011, 02:23:47 am »
If he is planning on making it accurate to the original, then you should be able to. :)

Offline aeTIos

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Re: Super Mario Bros. 2 port [AXE]
« Reply #32 on: March 16, 2011, 05:31:59 am »
yes, scroll both ways, of course!
Btw, I switched to 3 lv grayscale because it was waaay too flickerish with 4 lv. it looks even more cool atm I think.
« Last Edit: March 18, 2011, 04:54:19 am by aeTIos »
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Offline TIfanx1999

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Re: Super Mario Bros. 2 port [AXE]
« Reply #33 on: March 16, 2011, 05:39:10 am »
Ah, I was wondering about grayscale myself. It can look bad with fast-paced games unfortunately. :( Black and white may be a consideration for you as well.

Offline aeTIos

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Re: Super Mario Bros. 2 port [AXE]
« Reply #34 on: March 16, 2011, 06:27:12 am »
I uploaded the sprites of the big mario that I'm going to use in the sprite request topic. They look actually good I think
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Offline aeTIos

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Re: Super Mario Bros. 2 port [AXE]
« Reply #35 on: March 18, 2011, 04:53:01 am »
*bump*
Wut! Whole day without posts! I think thats because of OmnomIRC being down...
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Offline Deep Toaster

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Re: Super Mario Bros. 2 port [AXE]
« Reply #36 on: March 18, 2011, 09:28:09 am »
Please don't bump it unless it's been six hours.

Anyway, is that the full speed, or do you have a pause in it? Graphics look great though.




Offline aeTIos

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Re: Super Mario Bros. 2 port [AXE]
« Reply #37 on: March 18, 2011, 09:30:08 am »
?? It *was* > 6 hours, wasnt it? last post here was 2 days ago...

And, that was full speed, but its >2,5 x faster due to greyscale switch ;)

Should upload it...
« Last Edit: March 18, 2011, 09:30:41 am by aeTIos »
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Offline yunhua98

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Re: Super Mario Bros. 2 port [AXE]
« Reply #38 on: March 18, 2011, 10:21:14 am »
Yeah you should.  ;)
I think Deep looked at the dates wrong...  :P

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Offline Deep Toaster

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Re: Super Mario Bros. 2 port [AXE]
« Reply #39 on: March 18, 2011, 07:01:26 pm »
Yeah you should.  ;)
I think Deep looked at the dates wrong...  :P

When I arrived there was a third post with just the letter "g" in it. Please don't use Spybot to advertise your threads in the future.

And, that was full speed, but its >2,5 x faster due to greyscale switch ;)

Should upload it...

Nice, that means it'll run at this speed without the Full :)
« Last Edit: March 18, 2011, 07:08:34 pm by Deep Thought »




Offline aeTIos

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Re: Super Mario Bros. 2 port [AXE]
« Reply #40 on: March 19, 2011, 03:07:09 pm »
around, yes. I have some problems with item throwing, though. Should figure that out.
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Offline leafy

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Re: Super Mario Bros. 2 port [AXE]
« Reply #41 on: March 21, 2011, 02:12:16 am »
Did you fix item throwing yet? If I remember, it was linear throwing, so that shouldnt be too hard.
It seems as though the sheer amount of objects might pose a problem - especially with greyscale.
Hope you make more progress soon xD
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Offline aeTIos

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Re: Super Mario Bros. 2 port [AXE]
« Reply #42 on: March 22, 2011, 05:43:37 am »
Update:

(I'm sorry about the slow pace of updates)

Alpha: pick item
2nd: jump

have fun ;)
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Offline aeTIos

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Re: Super Mario Bros. 2 port [AXE]
« Reply #43 on: March 23, 2011, 03:45:11 pm »
*bump*
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Offline DJ Omnimaga

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Re: Super Mario Bros. 2 port [AXE]
« Reply #44 on: March 23, 2011, 03:53:03 pm »
Sorry I am catching up on 1 week of project updates. I'm gonna try this version now. I think 3 level is definitively preferable for scrolling games since scrolling messes up grayscale badly sometimes.

Also please be patient for replies, it can take 1 week to get one normally.
« Last Edit: March 23, 2011, 03:57:05 pm by DJ_O »