Author Topic: Super Mario Bros. 2 port [AXE]  (Read 16769 times)

0 Members and 1 Guest are viewing this topic.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Super Mario Bros. 2 port [AXE]
« Reply #60 on: April 19, 2011, 06:39:33 am »
Ah. I am always confused with the German word "Noten" for mark (I am not German :))

Also, how's this project going?

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Super Mario Bros. 2 port [AXE]
« Reply #61 on: April 19, 2011, 06:42:14 am »
Not so much updates since last update.
I'm not a nerd but I pretend:

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Super Mario Bros. 2 port [AXE]
« Reply #62 on: April 27, 2011, 03:50:02 pm »
Is there sidscrolling in the latest update? I think there is but on my calc there is not
This used to contain a signature.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Super Mario Bros. 2 port [AXE]
« Reply #63 on: April 27, 2011, 10:08:13 pm »
I doubt there was. I hope this is still alive by the way.

Offline ralphdspam

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 841
  • Rating: +38/-1
  • My name is actually Matt.
    • View Profile
Re: Super Mario Bros. 2 port [AXE]
« Reply #64 on: April 27, 2011, 11:38:46 pm »
I like the physics in that Mario continues to move after you release the arrow button. :)
* ralphdspam hopes this project is still alive.
ld a, 0
ld a, a

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Super Mario Bros. 2 port [AXE]
« Reply #65 on: April 28, 2011, 02:56:37 am »
This is on hold, but not dead. I am just not really interested in this atm, but I am gaining interest.
I'm not a nerd but I pretend:

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Super Mario Bros. 2 port [AXE]
« Reply #66 on: June 06, 2011, 05:41:42 pm »
I hope you don't kill this forever. You should work on your contest entry first, though.