Author Topic: Super Mario Smash Dance  (Read 8048 times)

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Offline DJ Omnimaga

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Super Mario Smash Dance
« on: May 01, 2006, 06:37:00 am »
user posted image

^^

well actually some ppl knew I was working on something atm on IRC but not what I was working on, actually I did some dissection with XXR engine, took the core and just kept the necessary stuff to make another DDR. However this one has some twists: items and if possible there might be power ups as well. Basically it works like DDR, but sometimes items appear in place of arrows. Here is what i have so far:

Goombas: make you lose 1 HP if u press them.
Arrows: nothing happens
Mushrooms: restore 1 HP
Flower: Restore 3 HP
Star: Restore 5 HP

Whats not implemented yet

Goombas: restore 1 HP under star effects
Arrows: Make the opponent lose 1 HP when pressing them in star mode
Flower: Make the opponent lose 2 HP

If the speed and size allow me so I might have mario be small by default and become big when hitting a mushroom, as small mario then u would lose 2 HP and as big mario 1. Also you would lose mushroom effect when hitting a goomba

Thats all I have so far, I dunno if I'll have other game modes yet, I am trying to get something different than other calc DDR actually, I do not want to compete against the others, which is why I wanted to have different features

anyway what keeps this project alive is ppl support (not only calc programming wise), I mean if something happens again in the community or irl the project might instantly die or something worse :(sad.gif , anyway I hope to get something done with this someday ^^

Offline tifreak

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Super Mario Smash Dance
« Reply #1 on: May 01, 2006, 06:52:00 am »
Awesome!!! :D Did you get that mario sprite from SM68K??
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Super Mario Smash Dance
« Reply #2 on: May 01, 2006, 06:52:00 am »
SMB3 converted to b/w ^^

Krid

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Super Mario Smash Dance
« Reply #3 on: May 01, 2006, 07:20:00 am »
Nice screenshot. Cool project :)smile.gif

Alex

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Super Mario Smash Dance
« Reply #4 on: May 01, 2006, 07:21:00 am »
Yes you're back! :)smile.gif This looks very nice, hopefully it will mark your return in calc programming! Do you plan on adding grayscale?

Btw SMB3 is an awesome game, almost as good as SMB.

- Alex

Offline kalan_vod

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Super Mario Smash Dance
« Reply #5 on: May 01, 2006, 07:23:00 am »
 I am happy you decided to announce this, I wasn't sure if you were serious about making a Mario DDR game :Ptongue.gif. Looks and sounds awesome, I hope you can do what you have planed and hope all goes well with the level of motivation. Most important is that you are still here, you programming again is a bonus, but just having you is something that no one can put a price on!

Offline Spellshaper

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Super Mario Smash Dance
« Reply #6 on: May 01, 2006, 07:42:00 am »
YESS!!!! he's back!!  ^_^

awesome ss, I'm looking forward to it :)smile.gif

Liazon

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Super Mario Smash Dance
« Reply #7 on: May 01, 2006, 08:01:00 am »
oh COOL!!!!!!!!!! xlib power pwns!!!

That kind of graphics in xlib never ceases to amaze me. :thumb:thumb.gif

Zeromus

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Super Mario Smash Dance
« Reply #8 on: May 01, 2006, 12:59:00 pm »
awsome, as always

Offline Radical Pi

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Super Mario Smash Dance
« Reply #9 on: May 01, 2006, 01:09:00 pm »
^^ nice project and fast arrows!

Now why has programming Mario and DDR type games gotten popular recently?...
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Offline rivereye

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Super Mario Smash Dance
« Reply #10 on: May 01, 2006, 01:14:00 pm »
This looks like it will be cool, good luck, hope to see it soon, and if you need any help, just let me know (also, if you want to create a project forum for this at my site, go right ahead)
>(<')

BCTurk

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Super Mario Smash Dance
« Reply #11 on: May 01, 2006, 01:29:00 pm »
Sweet!  xlibman, hope this helps you back into calc programming, cuz your really good at it, IMHO.  Keep up the awesome work :)smile.gif.

Offline DJ Omnimaga

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Super Mario Smash Dance
« Reply #12 on: May 03, 2006, 06:38:00 am »
thx guys for the support, here is some more updates:

-Stars, mushrooms and flowers works and enemy health as well. Basically here is the effect right now, I changed some minor stuff to help me code the whole thing

Normally when u miss an arrow or hit the wrong one, you lose 1 HP, when u hit a goomba you lose 2. When HP bar reach 0 its game over

With mushrooms when u hit an arrow successfully you gain 1 HP, and you can get flowers. If u hit a goomba you lose 1 HP that time but you lose mushroom effect

If you hit a flower when you have the mushroom effect the enemy lose 3 HP

If you hit a star you become invincible for a few seconds and there is a cool flashing/star effect ^^ plus hitting gombas with the star cause 1 HP damage to enemy. ALso in star mode you also gain 1 HP when hitting an arrow

that should be all for now I think, unless I forgot something, Now I need to implement win/losing

Offline Spellshaper

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Super Mario Smash Dance
« Reply #13 on: May 03, 2006, 06:40:00 am »
O_O ukay... sounds awesome! :thumb:thumb.gif

Alex

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Super Mario Smash Dance
« Reply #14 on: May 04, 2006, 10:55:00 am »
That's some solid progress Kevin, and as you can see the entire community here is backing you. :)smile.gif

- Alex