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Super Mario Smash Dance
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Topic: Super Mario Smash Dance (Read 8065 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario Smash Dance
«
on:
May 01, 2006, 06:37:00 am »
^^
well actually some ppl knew I was working on something atm on IRC but not what I was working on, actually I did some dissection with XXR engine, took the core and just kept the necessary stuff to make another DDR. However this one has some twists: items and if possible there might be power ups as well. Basically it works like DDR, but sometimes items appear in place of arrows. Here is what i have so far:
Goombas: make you lose 1 HP if u press them.
Arrows: nothing happens
Mushrooms: restore 1 HP
Flower: Restore 3 HP
Star: Restore 5 HP
Whats not implemented yet
Goombas: restore 1 HP under star effects
Arrows: Make the opponent lose 1 HP when pressing them in star mode
Flower: Make the opponent lose 2 HP
If the speed and size allow me so I might have mario be small by default and become big when hitting a mushroom, as small mario then u would lose 2 HP and as big mario 1. Also you would lose mushroom effect when hitting a goomba
Thats all I have so far, I dunno if I'll have other game modes yet, I am trying to get something different than other calc DDR actually, I do not want to compete against the others, which is why I wanted to have different features
anyway what keeps this project alive is ppl support (not only calc programming wise), I mean if something happens again in the community or irl the project might instantly die or something worse
, anyway I hope to get something done with this someday ^^
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Super Mario Smash Dance
«
Reply #1 on:
May 01, 2006, 06:52:00 am »
Awesome!!!
Did you get that mario sprite from SM68K??
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario Smash Dance
«
Reply #2 on:
May 01, 2006, 06:52:00 am »
SMB3 converted to b/w ^^
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Krid
Guest
Super Mario Smash Dance
«
Reply #3 on:
May 01, 2006, 07:20:00 am »
Nice screenshot. Cool project
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Alex
Guest
Super Mario Smash Dance
«
Reply #4 on:
May 01, 2006, 07:21:00 am »
Yes you're back!
This looks very nice, hopefully it will mark your return in calc programming! Do you plan on adding grayscale?
Btw SMB3 is an awesome game, almost as good as SMB.
- Alex
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Super Mario Smash Dance
«
Reply #5 on:
May 01, 2006, 07:23:00 am »
I am happy you decided to announce this, I wasn't sure if you were serious about making a Mario DDR game
. Looks and sounds awesome, I hope you can do what you have planed and hope all goes well with the level of motivation. Most important is that you are still here, you programming again is a bonus, but just having you is something that no one can put a price on!
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Super Mario Smash Dance
«
Reply #6 on:
May 01, 2006, 07:42:00 am »
YESS!!!! he's back!! ^_^
awesome ss, I'm looking forward to it
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Liazon
Guest
Super Mario Smash Dance
«
Reply #7 on:
May 01, 2006, 08:01:00 am »
oh COOL!!!!!!!!!! xlib power pwns!!!
That kind of graphics in xlib never ceases to amaze me. :thumb:
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Zeromus
Guest
Super Mario Smash Dance
«
Reply #8 on:
May 01, 2006, 12:59:00 pm »
awsome, as always
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Radical Pi
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Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Super Mario Smash Dance
«
Reply #9 on:
May 01, 2006, 01:09:00 pm »
^^ nice project and fast arrows!
Now why has programming Mario and DDR type games gotten popular recently?...
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One of these days I'll get a sig I'm really proud of.
rivereye
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Addict (Next: 1000)
Posts: 996
Rating: +0/-0
Super Mario Smash Dance
«
Reply #10 on:
May 01, 2006, 01:14:00 pm »
This looks like it will be cool, good luck, hope to see it soon, and if you need any help, just let me know (also, if you want to create a project forum for this at my site, go right ahead)
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>(<')
BCTurk
Guest
Super Mario Smash Dance
«
Reply #11 on:
May 01, 2006, 01:29:00 pm »
Sweet! xlibman, hope this helps you back into calc programming, cuz your really good at it, IMHO. Keep up the awesome work
.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario Smash Dance
«
Reply #12 on:
May 03, 2006, 06:38:00 am »
thx guys for the support, here is some more updates:
-Stars, mushrooms and flowers works and enemy health as well. Basically here is the effect right now, I changed some minor stuff to help me code the whole thing
Normally when u miss an arrow or hit the wrong one, you lose 1 HP, when u hit a goomba you lose 2. When HP bar reach 0 its game over
With mushrooms when u hit an arrow successfully you gain 1 HP, and you can get flowers. If u hit a goomba you lose 1 HP that time but you lose mushroom effect
If you hit a flower when you have the mushroom effect the enemy lose 3 HP
If you hit a star you become invincible for a few seconds and there is a cool flashing/star effect ^^ plus hitting gombas with the star cause 1 HP damage to enemy. ALso in star mode you also gain 1 HP when hitting an arrow
that should be all for now I think, unless I forgot something, Now I need to implement win/losing
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Super Mario Smash Dance
«
Reply #13 on:
May 03, 2006, 06:40:00 am »
O_O ukay... sounds awesome! :thumb:
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Alex
Guest
Super Mario Smash Dance
«
Reply #14 on:
May 04, 2006, 10:55:00 am »
That's some solid progress Kevin, and as you can see the entire community here is backing you.
- Alex
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Super Mario Smash Dance