Author Topic: Super mario z80  (Read 23207 times)

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Ashbad

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Re: Help with Mario game
« Reply #45 on: May 13, 2011, 05:59:36 pm »
Also, try PNG, it's the best compression in my opinion.

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EDIT: BrownyTCat, welcome out of the trench of evil negative post ratings :D good to have you back from the domain of evil.
« Last Edit: May 13, 2011, 06:08:32 pm by Ashbad »

Offline Builderboy

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Re: Help with Mario game
« Reply #46 on: May 13, 2011, 08:51:41 pm »
Hey annoyingorange, could you please try to respond to posts by posting instead of modifying previous posts?  Doing this can confuse people since the conversation moves backwards, and some people might not even see your post.  thanks.

Offline BrownyTCat

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Re: Help with Mario game
« Reply #47 on: May 13, 2011, 09:09:11 pm »
Ok I will use the sprites now here is source I need help with ? box not disappearing but press mode to restart or start over program




EDIT
Also, try PNG, it's the best compression in my opinion.

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LOL ok I will if I can

Be sure every time the screen clears, the block is redrawn.

Offline annoyingcalc

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Re: Help with Mario game
« Reply #48 on: May 19, 2011, 06:08:17 pm »
Ok update goomba sometimes works ? blocks solid and jump higher :w00t: :w00t: I need help to get goomba to work at all times any other bugs you find list them and list solutions please
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Offline annoyingcalc

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Re: Help with Mario game
« Reply #49 on: May 22, 2011, 11:09:37 am »
I need help with this and I'm working on sidescrolling NOW this VERY second


EDIT:: Sending to ti-83 plus I got Ground sprite adding it to code in a little bit
« Last Edit: May 22, 2011, 11:19:58 am by annoyingorange »
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Ashbad

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Re: Help with Mario game
« Reply #50 on: May 22, 2011, 11:15:39 am »
patience please ;) advice: nobody wants to help someone who rushes possible helpers.

Offline Builderboy

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Re: Help with Mario game
« Reply #51 on: May 22, 2011, 11:18:22 am »
(It also helps to say what you want help with)

Offline annoyingcalc

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Re: Help with Mario game
« Reply #52 on: May 22, 2011, 11:20:45 am »
Hey I'm working on what I can untill I need help
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Offline Builderboy

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Re: Help with Mario game
« Reply #53 on: May 22, 2011, 11:21:47 am »
I need help with this

Sorry, I misunderstood you, it seemed like you were asking for help this very second

Offline annoyingcalc

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Re: Help with Mario game
« Reply #54 on: May 22, 2011, 11:26:52 am »
Almost done about 20 more min

FARTHER almost there

My calc unistalled off my computer I will try using my  laptop
« Last Edit: May 22, 2011, 12:25:57 pm by annoyingorange »
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Re: Help with Mario game
« Reply #55 on: May 22, 2011, 02:38:56 pm »
Here it is I fixed it
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Ashbad

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Re: Help with Mario game
« Reply #56 on: May 22, 2011, 02:47:14 pm »
I noticed a few glaring things that this has wrong with it, but I'm sure it's just a work in progress.

Here's a screenie for y'all:

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Re: Help with Mario game
« Reply #57 on: May 22, 2011, 02:51:08 pm »
Yes I find bugs ALOT of them but I m working on it
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Re: Help with Mario game
« Reply #58 on: May 22, 2011, 08:19:14 pm »
Update? boxes scroll too
« Last Edit: May 22, 2011, 08:53:09 pm by annoyingorange »
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Offline BrownyTCat

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Re: Help with Mario game
« Reply #59 on: May 23, 2011, 11:22:31 am »
I noticed a few glaring things that this has wrong with it, but I'm sure it's just a work in progress.

Here's a screenie for y'all:
What if physics in real life were like that? Anyway, try at least adding an unrealistic "Λ" jump and a tester so that if Mario hits an unregistered pixel, like one that's not an active object such as the Goomba or an item, he can't go further into it.