Ya, I know it'd be smaller without the list collision detection and I didn't want to do it with a string because I knew _player had mad one like that (which is kinda what gave me the idea to make a tunnel game). I just wanted to make something that was as fast and as small as I could do it in pure TI-BASIC, which using
Disp I thought would be the ticket.
Edit:
Well there is some good news, and then some bad new.
The good news is that I shaved five more bytes off of it and solved that previous bug. The bad part, however, is that if you move either direction before you actually start moving it will end
Edit:
Ok, well fixed the bug. Should be bug free now. Only bad thing is that I had to fill in that five bytes and now am back at 295 bytes.
Also, new high score of 3246
It gets really hard when you get to two spaces