Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Supersonic Ball
« previous
next »
Print
Pages:
1
2
3
[
4
]
5
6
7
Go Down
Author
Topic: Supersonic Ball (Read 18369 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Supersonic Ball (DJ's Platformer)
«
Reply #45 on:
July 07, 2010, 12:31:06 am »
Mhmm, something I thought about was maybe allowing for different speeds for the backgrounds, which would be defined per level basis. There may even be static backgrounds. I'll have to see how hard it is to implement, though. I'll have to experiment with modulus and the like. For now I'll give 4x slower a try, though to see if it looks better.
Thanks for the feedback
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Supersonic Ball (DJ's Platformer)
«
Reply #46 on:
July 07, 2010, 02:22:56 am »
Yeah i noticed the parallax scrolling thing too, we will have to see what 4 times as slow looks like.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Supersonic Ball (DJ's Platformer)
«
Reply #47 on:
July 07, 2010, 03:02:27 am »
I just tried and it's amazing ^^
Btw now each level can now have their own parralax scrolling speed. It can be set from 1 to 255. 2 is what it was set at by default. At 255 it will scroll every 255 pixels while at 1, there is no parralax scrolling at all (both bg and foreground scrolls at the same speed). I am scared of trying 0, tho...
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Supersonic Ball (DJ's Platformer)
«
Reply #48 on:
July 07, 2010, 03:12:04 am »
Thats awesome! I can haz screenies?
Logged
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Supersonic Ball (DJ's Platformer)
«
Reply #49 on:
July 07, 2010, 03:28:25 am »
Axe CAN divide by zero!!!!!
Dividing by zero causes the value to always be 65535 which means that the background will be completely stationary and have no scrolling whatsoever. This is one of those things I love about Axe. There really are real life situations where you want to divide by zero and it does have legitimate uses.
«
Last Edit: July 07, 2010, 03:28:58 am by Quigibo
»
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Supersonic Ball (DJ's Platformer)
«
Reply #50 on:
July 07, 2010, 03:30:30 am »
if it's 65536, wouldn't it be 0? I am a bit confused now
That said I guess I'll give it a try at one point
I know it divided by zero (with two bytes integers IT'S OVER 9000!!!!) but I thought it was 65535, not 65536 o.o
EDIT: wow, seems higher than 255 for sure, the way it remains static even past 256 pixels
«
Last Edit: July 07, 2010, 04:29:38 am by DJ Omnimaga
»
Logged
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Supersonic Ball (DJ's Platformer)
«
Reply #51 on:
July 07, 2010, 05:05:24 am »
Yeah, that's because all numbers, no matter how big X or Y are, are going to be exactly the same number when divided by zero. That means they will also all have the same modulus too, which I believe is 7 if using ^8. Even if you went out to the 65535th pixel in any direction, the background will still never shift.
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Supersonic Ball (DJ's Platformer)
«
Reply #52 on:
July 07, 2010, 05:07:14 am »
aaaah I see ^^
I guess I'll keep the divide by zero thing in mind for levels that occur in the space
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Supersonic Ball (DJ's Platformer)
«
Reply #53 on:
July 07, 2010, 11:18:51 am »
Awesome! I really like the change in scrolling. This'll be a great game!
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: Supersonic Ball (DJ's Platformer)
«
Reply #54 on:
July 07, 2010, 12:24:34 pm »
Nice to see you've decided on a name. Custom scrolling speed sounds cool. (I like the dividing by 0
)
And yes, good to see you coding again, DJ. Can't wait to see how this turns out!
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Supersonic Ball (DJ's Platformer)
«
Reply #55 on:
July 07, 2010, 01:01:31 pm »
Thanks guys ^^ I hope I finish this one
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Supersonic Ball (DJ's Platformer)
«
Reply #56 on:
July 09, 2010, 11:49:04 pm »
Apparently everyone does
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Supersonic Ball (DJ's Platformer)
«
Reply #57 on:
July 10, 2010, 12:05:54 am »
Oh, I forgot to post my last night short update:
-Now levels can end (before, it would just continue reading data beyond L1 limits)
-Timer was added, altough you don't die when it reaches zero yet. It uses custom fonts, by the way.
-The last 15 columns of levels are now straightforward, giving you an indication that the level is ending very soon.
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Supersonic Ball (DJ's Platformer)
«
Reply #58 on:
July 10, 2010, 12:23:24 am »
Excelent updates
can't wait to try this out on calc!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Supersonic Ball (DJ's Platformer)
«
Reply #59 on:
July 14, 2010, 01:19:27 am »
Just so you know, this project is on hold until next week. However, I can show a screenshot of the timer. I'll post it below.
EDIT: Here is it.
«
Last Edit: July 14, 2010, 01:40:06 am by DJ Omnimaga
»
Logged
+1/-0 karm for this message
Print
Pages:
1
2
3
[
4
]
5
6
7
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Supersonic Ball