Author Topic: Supersonic Ball  (Read 18352 times)

0 Members and 1 Guest are viewing this topic.

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: Supersonic Ball (DJ's Platformer)
« Reply #60 on: July 14, 2010, 02:03:34 am »
beautiful...just beautiful. Everything looks great DJ, I like the timer too!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Supersonic Ball (DJ's Platformer)
« Reply #61 on: July 14, 2010, 08:55:41 am »
Looks great! :)

Offline tr1p1ea

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 647
  • Rating: +110/-0
    • View Profile
Re: Supersonic Ball (DJ's Platformer)
« Reply #62 on: July 14, 2010, 09:31:35 am »
Sonic bonus stage am get?!
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: Supersonic Ball (DJ's Platformer)
« Reply #63 on: July 14, 2010, 10:08:34 am »
Cool! I'm even more full of anticipation! :D
Keep up the good work!
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Supersonic Ball (DJ's Platformer)
« Reply #64 on: July 16, 2010, 04:48:00 am »
Wow, this really cool. Just wondering but did Builderboy's Sonic test from a long time ago stir the physics idea part of this at all? (It's somewhere in this subforum somewhere :P I can look later.) But really, as they have said before me, you underestimate yourself greatly! One of those screen shots later in this topic made the level look embossed (or 3D if you will) sometimes. Very cool. Can't wait to see how this turns out! ;D

Edit: I forgot to mention that an idea for an obstacle could be like a "acid" or "spike" tile that makes you lose also if you hit it. Just a thought :)
« Last Edit: July 16, 2010, 05:07:10 am by meishe91 »
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Zera

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: Supersonic Ball (DJ's Platformer)
« Reply #65 on: July 16, 2010, 06:54:50 pm »
I apologize for not reading over the entire thread before responding; so I'm not sure if this has already been suggested...

This reminds me a lot of the Bonus Stage from Sonic the Hedgehog. (the first one on Genesis) A really cool idea might be to base an entire game around this, using similar sprites and tiles. The objective could be to collect the Chaos Emerald from each level, while getting a bonus for rings.
« Last Edit: July 16, 2010, 06:59:04 pm by Zera »

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Supersonic Ball (DJ's Platformer)
« Reply #66 on: July 16, 2010, 10:10:34 pm »
OMG! You're right, it does look like that. Only difference is that this looks more like a tunnel instead of a different shapes. I kind of like that idea. Might be hard to implement though.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Supersonic Ball (DJ's Platformer)
« Reply #67 on: July 19, 2010, 07:02:04 pm »
Yeah now that you mention it...

my concern would be the rotation, though. I would rather prefer to let this out. For the sequel to that game, I think it might be an idea to make such game, though, or something similar.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Supersonic Ball (DJ's Platformer)
« Reply #68 on: July 19, 2010, 07:12:13 pm »
Ya, rotation would be pretty hard to accomplish.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Supersonic Ball (DJ's Platformer)
« Reply #69 on: August 08, 2010, 08:48:57 pm »
Currently progress is slow, but I have a week of vacation coming soon, so I should probably be able to finish some more levels and hopefully find a title screen idea.

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Supersonic Ball (DJ's Platformer)
« Reply #70 on: August 09, 2010, 08:20:27 am »
the sonic thing could be made a little easier if you just used all circular tiles so you wouldnt have to rotate them as well. i can see that being doable, though still tough. great to hear you're working more soon, im excite for this =D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Supersonic Ball (DJ's Platformer)
« Reply #71 on: August 12, 2010, 12:29:24 am »
Yeah I would need to learn 3D and rotating stuff, which I failed on so far. Plus in math classes we did not do much trig, which is essential.

As for the game I'll definitively have to put all my sprites visually in a document or sheet of paper alongwith the respective hex, because it's really annoying to remember what are each sprites (I have trouble reading hex fast)
« Last Edit: August 12, 2010, 12:30:27 am by DJ Omnimaga »

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Supersonic Ball (DJ's Platformer)
« Reply #72 on: August 12, 2010, 12:32:21 am »
Yeah reading Hex is a pain x.x And rotation would be so crazy with not only the rotational graphics, but the crazy physics you would need O.O I think its awesome enough :)

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Supersonic Ball (DJ's Platformer)
« Reply #73 on: August 12, 2010, 01:03:17 am »
Currently progress is slow, but I have a week of vacation coming soon, so I should probably be able to finish some more levels and hopefully find a title screen idea.

Awesome!

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Supersonic Ball (DJ's Platformer)
« Reply #74 on: August 16, 2010, 12:59:30 pm »
DJ, this is an amazing game.  I hope you find the motivation to finish it! ;D